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Posts Tagged ‘crates’

TF2 Update: 10/16/14 and 10/20/14

Posted on: October 17th, 2014 by Obey

Here’s the scoop:

  1. Limited Late Summer Crates (#86) are now retired.
  2. New convars and voting options have been added to servers:
    • Class limits can now be set for each class (without requiring third-party mods)
      • Voting to allow/disallow class limits can now be enabled, but defaults to “off”
      • Separate convars exist to permit these in MvM games
    • Convar allowing voting to restart a map now defaults to “off”
  3. In case you missed it–servers #13 Harvest and #15 Hightower have merged their stats, and are hosting a (hopefully monthly) contest with keys for prizes!
  4. Until this Sunday afternoong, Steam is hosting a ” ‘Free Weekend’ Weekend” with ten games becoming temporarily free-to-play and having sales of at least 50% off.
  5. [EDIT: 10/20] You can now enable Halloween spells on your server, manage their drop rate, and create spells-enabled maps with new ConVars.
  6. [EDIT: 10/20] Halloween-restricted cosmetic items now always work on the usual Halloween maps, such as koth_viaduct_event.
  7. [EDIT: 10/20] The Spellbook Magazine, which enables spellcasting on servers where Halloween spells are enabled, is now a stock action item that all TF2 accounts now possess.
    • This is both to ensure that all players can access spells-enabled servers at all times, even when the item loadout is unavailable or when the server is set to allow only stock weapons.

 

Full Patch Notes, Patch 1: 10/20/14

  • Fixed another exploit that allowed clients to have an out-of-date, corrupt, or modified version of items_game.txt
  • Fixed clients not downloading *.dx80.vtx, *.dx90.vtx, and *.sw.vtx files from servers running custom content
  • Fixed sv_pure defaulting to -2 instead of 0
  • Fixed font issues for Mac clients
  • Made the Spellbook Magazine a base action slot item for players to equip and use when playing on a server that uses Halloween Spells
  • Fixed not being able to wear Halloween-restricted cosmetic items on Halloween maps outside of the regular Halloween and Fullmoon events
  • Halloween spells can now be enabled and controlled on servers via ConVars tf_spells_enabled and tf_player_spell_drop_on_death_rate
  • Halloween spells can now be enabled by map authors via HolidayEntity by setting the flag HalloweenSetUsingSpells

Patch 2

Fixed a server crash related to gamestats

 

Full Patch Notes: 10/16/14

  • Fixed an exploit related to clients uploading files to servers
  • Fixed a problem that allowed clients to have an out-of-date, corrupt, or modified version of items_game.txt
    • TF2 will not run if a bad items_game.txt file is found
    • If your items_game.txt file is reported as being corrupt, delete any items_game.txt files you have added and verify your TF2 installation
  • Fixed a timing problem with the Rancho Relaxo taunt animation
  • Removed the Limited Late Summer Crate from the crate drop list
  • Limited Late Summer Crates can no longer be opened
  • Removed the Limited Late Summer Crate Key from the Mann Co. Store
  • Limited Late Summer Crate Keys have been converted to Mann Co. Supply Crate Keys
  • Fixed Linux dedicated servers not showing up in the LAN serverbrowser tab when using sv_lan 1
  • Fixed the Duels leaderboard not displaying current counts
  • Added the explosion particles to the list of files that we always enforce consistency on
  • Added ConVar tf_classlimit
  • Updated the model/materials for the Runner’s Warm-Up to fix a lighting issue
  • Updated the equip_regions for the Couvre Corner and the Pocket Heavy
  • Updated rd_asteroid
    • Continued art-pass process
  • Updated the vote system
    • Fixed team-specific vote sounds/notifications playing/showing for the ineligible team
    • sv_vote_issue_restart_game_allowed default changed to off
    • Added sv_vote_issue_restart_game_allowed_mvm (on by default)
    • Added “Enable/Disable Class Limits” vote
      • Controlled by sv_vote_issue_classlimits_allowed (off by default)
        • Limit controlled by sv_vote_issue_classlimits_max (default 4)
      • Controlled by sv_vote_issue_classlimits_allowed_mvm in Mann vs. Machine (off by default)
        • Limit controlled by sv_vote_issue_classlimits_max_mvm in Mann vs. Machine (default 2)

Undocumented changes

  • Added Florida LAN Medal.
  • Updated the description of the Limited Late Summer Crate.
  • Kick Messages are now localized for clients.
  • Vote issue names are now localized in the vote menu.

[N] Obey

Love and War: Day 2

Posted on: June 18th, 2014 by Obey

The TF2Newbs Blog hit 200,000 lifetime hits yesterday! Thanks to all of our visitors, regulars, donators, and admins! Stay tuned for a fun event in the works in July!  If you want to donate, click here.

Scroll below for more information. Here’s the summary:

  1. Steam Summer Sale is on!
  2. IMPORTANT: Some existing weapons have been rebalanced
  3. Five new TF2 weapons… and they’re not reskins!
    • Craftable immediately.
    • MvM Killstreak Kits for the new weapons can also be earned or Marketed.
  4. New crates, keys, and craftables:
    1. Craftable for a limited time: Bread Boxes!
    2. Mann Co. Stockpile Crates added to the droplist. They can be “shuffled” to drop one of four possible items.
    3. Mann Co. Audition Reels added to the droplist. They contain taunts, with a rare chance at an Unusual Taunt with unusual effects, very much like an unusual hat.
  5. 15 New Taunts!
    1. “Taunts” are no longer in the “Action Slot”, and are now in their own “Taunt Menu”. You can now equip multiple Taunts at once.
    2. Partner Taunts can now be performed with enemy team members, not just your own.
    3. Pressing the Taunt key once opens a Taunt Menu for you to choose from multiple equipped taunts.
    4. Pressing the Taunt key twice performs your weapon taunt, or joins in with a partner taunt.
  6. 43 New Cosmetic Items:
    • “Head” and “Misc” slots have been changed to “Cosmetic” slots.
  7. Full patch notes, including:
    1. Granary and Harvest Event have been updated for collision, bugs, and to prevent building inside spawn doors.
    2. Halloween Event maps now have Halloween Mode auto-enabled, so Halloween items can be equipped.  About time!
    3. Crates now show which Unusual series are potentially  (1% chance) dropped if opened.
  8. A very minor patch on June 19, 2014

1. Steam Summer Sale 2014 IS ON!

What else is there to say? Uh… Half-Life 2 is $2.49…?  Follow this link to earn Summer Cards, Badges, unique prizes, and even free games from your wishlist!

2. Existing Weapon Rebalances

  1.  The Hitman’s Heatmaker can now activate your Focus on demand, by pushing the reload button. Previously, the Sniper automatically began burning Focus as soon as the gauge filled.
  2. Axtinguisher (and the Postal Pummeler, I assume?) no longer automatically crits a burning enemy. It only mini-crits a burning enemy, unless you hit the burning enemy directly from behind, where it still causes full crits.
  3. The Bushwacka no longer grants random crits. It still grants full crits whenever it would normally mini-crit, such as hitting a Jarate-soaked enemy.
  4. Demoman stickybombs now have damage ramp-up, reaching full standard damage after two seconds.
    • This means that stickybombs detonated as soon as they are armed, such as when they are still in mid-air, will do substantially less damage. This will profoundly effect the way many TF2 players play the Demoman.
  5. Sentries have multiple changes:
    • Sentries now have damage and accuracy ramp-up, with full standard accuracy and damage reached after one second of firing. So the first few bullets will do less damage, making them less lethal when peeking around corners or darting from one wall to another.
    • Sentry bullets are now affected by damage fall-off outside of their normal scan range, based on the placement of the sentry and not the Engineer.  For instance, wrangled sentries shooting beyond where they would otherwise detect enemies will deal less damage based on how far away their target is.

2. Five NEW Team Fortress 2 Weapons!

 

The Back Scatter

Back Scatter

This new primary weapon for the Scout functions like a scattergun, but deals mini-crits when you hit someone directly in the back. But it is a little less accurate than the stock scattergun, and only has a 4-clip as opposed to the scattergun’s six.  But then, attacking from behind is one of the Scout’s strongest methods of ambushing the unwary.

Crafting formula: 1 reclaimed metal + 1 crit-a-cola + 1 shortstop = 1 Back Scatter

The B.A.S.E. Jumper

BASE Jumper

This is a parachute for the Soldier, hinted at a few days ago on the Official TF2 Blog. If equipped into the secondary slot, you can press the jump button while in midair to deploy and you can fall slowly, extending your jump. And while you’re hanging around up there, feel free to lob some rockets at the bad guys!

However, you’re a sitting duck for Snipers, Pyros with flare guns, or skilled Demomen. Fortunately you can hit the jump button again and undeploy/redeploy during the same jump! The parachute is also great for not taking falling damage.

Crafting formula: one reclaimed metal + one Buff Banner + one Sticky Jumper = one B.A.S.E. Jumper

The Tide Turner

Tide Turner

This secondary weapon for the Demoman is the steering wheel of a ship, and functions as a shield.  It lets you lots of ability to turn as you charge, and some fire and explosive damage resistance. And if you kill something while charging or impacting, you can charge again!

Crafting formula: one reclaimed metal + one Chargin’ Targe + one Ali Baba’s Wee Booties = one Tide Turner

The Classic

Classic

This primary weapon for the Sniper, a take on the H&K G36, gives you some freedom that other sniper rifles don’t have: this weapon charges its focus even when you’re not scoped! However, you cannot score headshots–scoped or unscoped–until it is charged. It does slightly less damage with all bodyshots, too. But no doubt, some players will try to headshot while unscoped.

The Classic fires differently than other sniper rifles, however. You hold the fire button down to begin charging your shot, and release the button to fire.

Crafting formula: one reclaimed metal + one Hunstman + one Bazaar Bargain = one The Classic

The Air Strike

Air Strike

This primary weapon for the Soldier is a rocket launcher that makes your rockets fire if you are in midair from a rocket jump. It holds only three rockets, but as you earn kills, the clip size increases! It deals less damage than standard rockets, and its rockets have a slightly smaller splash radius. If you’re skilled with the Direct Hit and enjoy rocket jumping, you may want to give this puppy a try.

Crafting formula: one reclaimed metal + one Beggar’s Bazooka + one Gunboats = one The Air Strike

3.New Craftables and Crates!

Mann Co. Stockpile Crates and Keys

Stockpile Crate

These are unnumbered crates that will drop a community-made cosmetic item from this update (or the usual 1% of the time, an Unusual instead). This is new: the drop list of the crate can be shuffled!

When the item drops, it has a drop list of four possible cosmetic items with pictures of the item. Not impressed with the drop list? Shuffle it by typing it a word into the blank–which is used for the random seed–and it will give you a different drop list of four items. Use any word at all; the same word will grant the same list of items. So remember keywords you use if you’re trying to pull a specific item; you still have a one-in-four shot of getting a desired item.

The keys themselves are the usual $2.49, and neither the Stockpile Crates nor the Keys have an expiration date.

Mann Co. Audition Reels

These are a type of crate that only have taunts inside. I don’t think they need keys; you open one, and it grants one of the 15 taunts released in this update.  Since they open for free, I assume that they will drop more rarely than common crates.

Bread Boxes: Now Craftable

You can only craft bread boxes until July 9th. Crafting one will unlock one of four reskinned items (see below).  Here’s how:

  • Go into your Crafting Menu, and choose the Special Recipes tab (with the star)
  • Choose three headgear items that are craftable, which are spent to create the Bread Box.
  • You will get one of the following four items:
    • Self-Aware Beauty Mark (reskinned Jarate)
    • Snack Attack (reskinned Sapper)
    • Bread Bites (reskinned Gloves of Running Urgently)
    • Mutated Milk (reskinned Mad Milk)
  • These items have a chance to be Strange quality, else they are Unique quality.

4. 15 New Taunts!

[[[ This area under construction.  Please come back later!  -- [N] Obey ]]]

5. 43 New Cosmetic Items!

And here they are, with links to each item’s Official Wiki page:

Leaderboard class scout.png Argyle Ace · Frickin’ Sweet Ninja Hood · Paisley Pro · Pomade Prince · Red Socks · Southie Shinobi
Leaderboard class soldier.png Classified Coif · Man in Slacks · Spook Specs
Leaderboard class pyro.png Combustible Kabuto · Employee of the Mmmph · Frymaster · Gas Guzzler · Lunatic’s Leathers · Senguko Scorcher · Smoking Skid Lid
Leaderboard class demoman.png Allbrero · Frontier Djustice · Razor Cut · Seeing Double · Six Pack Abs
Leaderboard class heavy.png Yuri’s Revenge
Leaderboard class engineer.png Danger · Egghead’s Overalls · Endothermic Exowear · Joe-on-the-Go · Level Three Chin · Lonesome Loafers · Peacenik’s Ponytail · Tools of the Trade
Leaderboard class medic.png Chronoscarf · Medicine Manpurse · Ze Übermensch
Leaderboard class sniper.png Scoper’s Smoke · Triggerman’s Tacticals
Leaderboard class spy.png Au Courant Assassin · Aviator Assassin · Rogue’s Robe · Sky Captain
Leaderboard class heavy.pngLeaderboard class engineer.png Merc’s Mohawk
TF2 crosshair orange.png (all classes) Bruiser’s Bandanna · Eye-Catcher · Tipped Lid · Vive La Fance

6. TF2 Patch notes: June 18, 2014

As usual, lifted from The Official TF2 Wiki.

  • Love & War Update
    • Added 5 new weapons[1], 15 new taunts[2], and 43 cosmetic items[3] for the Love & War update
    • Partner Taunts can now be performed with the opposing team
    • Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
      • Taunts are no longer equipped in the Action Slot
      • Pressing the Taunt key in game now brings up the new Taunt Selection menu
      • Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
  • Mann Co. Store
    • Added 15 new taunts and a taunt bundle
    • Added 5 new weapons and a weapon bundle
    • Added 44 new cosmetics and a cosmetic bundle
    • Added “Taunt” category into the store
    • Added Mann Co. Stockpile Crate Key
    • The “Hats” and “Misc” categories have been merged into “Cosmetics”
  • Weapon changes and updates
    • With The Hitman’s Heatmaker, pressing ‘reload’ now activates focus when it is full
    • The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
    • The Bushwacka can no longer randomly crit
    • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
    • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
    • Updated Loch-n-Load reload animation
    • Sentry bullets are now affected by damage falloff outside of sentry scan range
    • Sentry bullet damage has been changed so it calculates damage based on the sentry’s position, not the Engineer‘s
  • Misc Changes
  • Bug Fixes
    • Fixed an exploit where charging Demoman could turn more than allowed
    • Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
    • Fixed The Director’s Vision taunt not playing both variations for the Pyro
    • Fixed the Pyro’s spell audio not sounding like the rest of the Pyro’s audio
    • Fixed a bug that would sometimes cause items to unequip themselves
    • Fixed a dedicated server crash related to using ‘mp_forcecamera 0‘ with one player on the server
    • Fixed a regression with the trigger_gravity entity not correctly applying its settings
    • Fixed another exploit where Engineer buildings could build up a large amount of health
    • Fixed a server performance issue related to the item_teamflag entity
    • Fixed the itemtest command
      • Fixed cosmetics shared between multiple classes not rendering correctly
      • Updated the cosmetic item list to sort by name
  • Map Fixes
    • Updated cp_granary
      • Removed collision from lights and small props protruding from walls
      • Fixed collision on fences
      • Fixed the tire props near Blu’s forward spawn so players may no longer jump up to the spawn door platform
      • Fixed players shooting through gaps around forward spawn doors
      • Fixed door protruding through roof on Red’s forward spawn
      • Fixed a collision bug that gave players access to the roof above Red’s spawn door
      • Prevented players from building inside spawn room doors
      • Adjusted area portals to improve rendering and performance
    • Updated koth_harvest_final
      • Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
      • Small performance increase through prop fade adjustments
      • Players can no longer build inside spawn doors
    • Updated pl_upward

Undocumented changes

  • The Loose Cannon’s cannon ball explosions now use a deeper sound.
  • Fixed Doomsday lagging every time the Australium respawned.
  • The scoreboard now displays support points and damage dealt on non-MvM maps.

7. Patch: June 19, 2014

  • Added a new startup music track from Expiration Date.
  • Added a crafting recipe for The Back Scatter.
  • Fixed a client crash caused by Strange Fists.
  • Fixed players using the partner taunts to enter enemy spawn rooms.
  • Fixed a regression with the Disco Beat Down unusual effect.
  • Fixed The Classic automatically zooming in after going through a teleporter while charging.
  • Updated The Tide Turner to also refill the charge meter from impact kills.

 

[N] Obey

 

100 Crates, 100 Keys, 0 Unusuals – But its not all bad

Posted on: November 2nd, 2010 by octo dhd

As some of you may know, today we had an event where I opened 100 crates, with 100 keys, and recorded the results for all to see!!! 

The full results can be seen at http://tf2newbs.com/box_results.txt the first column is crate type, then second is the name of the item found.   If someone wants this in csv, let me know and I’ll put that up too.  Or you can just look at the backback and see all the goods (in the order they were found) http://www.tf2items.com/id/tf2newbs_crate_event  the 2 items on page 3 were random drops.

Unfortunately no unusuals were found, but all is not lost.  Through fuzzy mathematics it appears I broke about even on the entire endeavour.

Lets break down the items, and the math….

Columns are number found, crate type, item name, estimated value (based on valve store)

     11 #1 distinct lack of hue (2.49)
      7 #2 duel game (0.99)
      7 #1 equalizer (1.99)
      6 #2 australium gold (2.49)
      6 #1 vita saw (0.49)
      5 #5 name tag (4.99)
      5 #1 gunslinger (2.45)
      4 #3 bushwacka (4.99)
      4 #2 l’etranger (2.49)
      4 #2 blackbox (2.49)
      4 #1 scottish resistance (0.49)
      4 #1 old guad (2.49)
      3 #2 shortstop (2.49)
      3 #1 name tag (4.99)
      3 #1 abundence of tinge (2.49)
      2 #5 southern hospitality (0.49)
      2 #5 powerjack (2.49)
      2 #4 whoopee cap (4.99)
      2 #4 pain train (1.99)
      2 #3 distinct lack of hue (2.49)
      2 #1 nappers (2.49)
      1 #4 duel game (0.99)
      1 #4 battalion backup (4.99)
      1 #4 abundence of tinge (2.49)
      1 #3 stout shako (4.99)
      1 #3 homewrecker (2.99) [cost of buying things to craft it]
      1 #3 duel game (0.99)
      1 #3 description tag (2.49)
      1 #2 stuntman (4.99)
      1 #2 puglists (4.99)
      1 #2 pain train (1.99)
      1 #2 chieftains challenge (4.99)
      1 #2 a deep commitment to purple (2.49)

I based prices either on how much it’d cost to craft, pricing of similar items, or just what what it is worth in trade / etc.  For example: nappers are nearly worthless to trade, but crafting two of them gets you another hat, which is probably worth at least 4.99 in the steam store.  

Summing up the total for all those brings us to MSRP of $244.50  – thats even with me considering the chieftan and the stout shako as $4.99 hats, when they can trade higher than that. 

For this event I spent $249.00 (in two chunks, since steam wallets can’t hold that much) to get 100 keys.  I begged and pleaded for free crates.  So if we ignore the interest I could of been earning on this money if I had invested it instead of spending it on keys in a video game I came out about even.   I might be a little off with the values, but if you consider that it brought a bunch of people together, and that a lot of people had a good time I think it was worth it.

So I’m pleased that I broke about even on store value, unfortunately in game value of many of these items is pretty weak compared to the store price.

My results lead me to believe that opening crates isn’t necessarily a bad method of attaining items, as long as the crates are found or were obtained for nearly nothing. 

If anyone out there wants to donate a unusual hat to a good cause, let me know on steam  http://steamcommunity.com/id/octodhd