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Posts Tagged ‘market’

New Steam Trading Rules–Mar 2 2016

Posted on: March 2nd, 2016 by Obey

TL;DR: Valve takes steps against the phishing and pirating industries; news at 11. We now return you to your regularly scheduled programming.

 

Previously, I blogged in this space about changes Steam made to your trading options, which were made to combat virtual item piracy. Yesterday, Valve further restricted trading options as well as the marketability of newly-dropped items. Below are the changes in a was-versus-now format.

steamtrading_18943.nphd

Trading items with a Steam Friend (and one/both of you are not using Steam Guard Mobile Authenticator)

Was:

  • 1 day hold for trades to Steam Friends you friended over a year ago
  • 3 day hold for Steam Friends friended more recently

Now:

  • 1 day hold for trades to Steam Friends you friended over a year ago
  • 15 day hold for Steam Friends friended more recently

Trading items with a Steam Friend (and both are using the Mobile Authenticator)

Was: no holds

Now: no holds

 

Steam says that 95% of traders now use the Mobile Authenticator to expedite their trades (before the December client update, very few users used it). So using the Mobile Authenticator is becoming the new legit standard for traders of valuable Steam virtual items.

Why a 15-day hold? Steam says that less frequent users “need more time” to learn and respond to their compromised accounts. (Been hacked? Contact Steam here.)

Note: Games that you buy (or receive from other users as a gift or trade) that you assign to your gift inventory still begin a 30-day cooldown period before you can trade/gift it on to someone else. If you want to buy a game for someone else to play immediately, gift it to that person at the moment of purchase.

 

Putting your items on the Steam Market (not using the Mobile Authenticator)

Was: no hold

Now: 15 day hold before the item is listed

Did you pull a nifty new cosmetic weapon that you want to Market? Well, if you’re not using the Mobile Authenticator, you have to wait fifteen days for the item to hit the Market.

“But wait–don’t you have to input the price beforehand? …and isn’t it likely for the demand to change before your item lists? …and for you to change the price, you’ll have to re-list the item, and then it’s held for another two weeks?” Probably.

 

Steam Ends Duplication Policy

Steam will no longer restore a player’s hacked account by creating duplicates of missing items. You can argue your own case as to why; I said my piece after the previous change.

 

Please note that the above changes begin on Wednesday, March 9th. Expect a Steam Client update sometime that day.

ICYMI: A previous Steam Client patch now prevents you from starting/receiving a chat (text) message in Steam from users who are not friended, currently playing in a server with you, or currently joining a group chatroom with you.

[N] Obey

 

(start of Valve blogpost)

Recently we walked through our thinking on account security and trading [http://store.steampowered.com/news/19618/], and introduced some new tools for users to protect their accounts. Now that we’ve had some time to gather data, we’ll be making a few more changes to account security, market transactions, and our account restoration process.

Below are the changes that will take place on March 9th. If you are already protected by the Steam Guard Mobile Authenticator (or if you add the security feature to your account today), the first two points below will not impact you:

  • Trade hold duration will be increased to 15 days (for long-time Steam friends the duration will remain 1 day)
  • Listing on the Steam Community Market will have a hold of 15 days before an item can be sold
  • Steam Support will no longer restore items that have left accounts following a successful trade or market transaction (a process that previously created duplicates of original items)

To help understand these changes, we wanted to walk you through the results we’ve seen so far and our reasoning behind these next steps.

First, it’s worth revisiting our goals behind the two main ways customers interact with in-game economies on Steam: Trading and the Steam Community Market. Our primary goal for Trading is to allow customers to easily exchange items with their friends. Our goal for the Steam Community Market is to provide customers with a way to sell any unwanted goods to other players. Both systems work well for these purposes, but they can be a source of pain if the security of your account is ever compromised.

 

Account and Item Theft

In December we took steps to improve account security by adding more security features, including the Steam Guard Mobile Authenticator and trade holds.

Since then, we’ve seen lots of users adopting the Steam Guard Mobile Authenticator (two-factor authentication) for trade and market confirmations, and now roughly 95% of daily trades use the mobile authenticator, with trade volumes as high as ever. The authenticator is the best tool that users have to protect their accounts, and the fastest and most secure way to trade items.

 

Trade Holds

For users who have yet to transition to the Steam Guard Mobile Authenticator, trade holds provide a way to continue to exchange items. Items in a trade hold are held by Steam for a period of time before delivery. This allows users whose accounts have been compromised to quickly cancel any fraudulent trades to recover their items. Trade holds are effective, but unfortunately the current three-day hold fails to protect users who log in less frequently and who need more time to identify a problem. So we’ll be adjusting the system to accommodate the majority of customers by increasing trade holds to 15 days.

If you’re exchanging items with a friend, and you’ve been friends for more than a year, don’t worry – the trade hold duration is still one day.

 

Market Holds

Trade holds have been successful, but until now they’ve been limited to trades. If the Steam Guard Mobile Authenticator was not enabled on a user’s account, it was still possible for a hacker to quickly liquidate a user’s inventory through the Steam Community Market. To further protect users who haven’t enabled the authenticator, holds will now also apply when you list items on the Steam Community Market. Market listing (like trades) will still be instantaneous if you’re using the Steam Guard Mobile Authenticator.

 

Item Duplication

Since the last account security update, we’ve made significant progress in protecting accounts. In addition to significantly increasing the size of Steam Support to improve response times, individual accounts protected by the Steam Guard Mobile Authenticator on a separate device turned out to be even more effective than we’d hoped. For customers who have yet to add the Steam Guard Mobile Authenticator, trade holds have been helpful in keeping items secure, and we expect that the added duration and extension of holds to the Steam Community Market will further improve security.

Our work isn’t finished, but we’ve seen enough progress in account security to finally address an old problem: item duplication. Currently, if an account is compromised and items have been lost through a successful trade or market transaction, we would manually restore the items, creating duplicates of the original items in the process. That process of manual restoration and duplication has the negative side effect of changing an item’s scarcity – as more copies of the item are created, the value of every other similar item is reduced. In addition, it created a method by which users could be rewarded for faking account hijacks.

While we’ll continue to assist users with the recovery of their account if they encounter an issue, beginning March 9th we will no longer be manually restoring items that have left the account due to a successful trade or market transaction.

 

Balance

There’s a delicate balance between account security and the convenience of interacting with the market or trade. Any time we make changes, there’s the risk of significant disruption. We recognize that today’s changes will be inconvenient for users who have yet (or are unable) to use the Steam Guard Mobile Authenticator. But if you’re a high volume trader (who our data shows is likely using the authenticator already), or a trader who likes to exchange items with friends, these changes won’t really affect you at all. We believe these steps are necessary to ensure that accounts are made more secure, that users are empowered to identify and solve problems, and that the economic systems enjoyed by millions of customers are not compromised by people with malicious intent.

Account security is an issue that affects everyone, and we hope this post has helped to explain our goals and reasoning as we move forward. Please continue to provide your feedback and account security ideas in the Steam forums and elsewhere on the web.

(end blogpost)

TF2 Item Price Updates: Sept 10 2015

Posted on: September 10th, 2015 by Obey


News Bits

  • The Gun Mettle Campaign Pass has been removed from the Mann Co. Store. The Gun Mettle Season ends September 30th.
  • Have you read TF2 Comics #5 yet? Published on Aug 31, it follows Miss Pauling as she continues to recruit the nine mercenaries, following the orders of the Administrator in its typical nonsensical fashion.
  • I neglected to mention earlier that The Saxxy Awards are coming. Submission rules are here.

TF2 Item Prices

Metal

 1 ref = US$0.13

Keys

Market: $2.35 to $2.45 (was $2.40 to $2.50)

Backpack: 16 ref

Keys had been trading for around 19 ref until the Gun Mettle update launched in mid-July. Since then, the price dropped and has been slowly rebounding.

Buds

Market: $8 to $9 (was $9 to $10)

Backpack: 3.5 keys and falling (was 4 keys)

With the rise of the Steam Market to facilitate currency trading, perhaps fewer users bother to trade for buds, although plenty of users still desire the accessory. Be aware of this, if you’ve have a standing sell price for an unusual valued in buds.

Gun Mettle Keys

Market: $2.75 and up (was $2.50)

Backpack: 1.1 keys or 1 key + 2 ref

With each patch, the price will spike into the $2.90 ranged on the Market, then slowly fall back toward $2.50 once more. Users without Steam Funds generally trading with a key plus some metal. Also, Powerhouse cases are trading for about $0.15, and Concealed Killer cases for $0.06.

Gun Mettle Cosmetic Cases

Market: $0.80 steady

Backpack: 4 ref

 

Gun Mettle Weps

Battle-Tested

Factory New*  or Well-Worn*

any G1 Civilian wpn:                             $0.15 – $0.25   $0.05 – $0.07

 

Shot in the Dark G2 sniper rifle:           $1.40 – $1.80  $0.15 – $0.20

Country Crusher G2 scattergun:            $0.70 – $1      $0.10 – $0.15

other Grade 2 Freelance wpn:              $0.40 -$0.65  $0.08 – $0.10

 

Bogtrotter G3 sniper rifle:                           $2.50             $0.40

Night Owl G3 sniper rifle:                             $4                 $0.25

Homemade Heater G3 pistol                        $4                $0.25

Barn Burner G3 flame thrower                    $3                $0.20

other Grade 3 Mercenary wpns: $0.50 – $1.50; $0.12 – $0.15

 Strange Grade 3 wpns                           $0.75 and up

 

War Room G4 minigun                                $12             $0.80

Bovine Blazemaker G4 flame thrower      $11             $0.90

Lumber F D U G4 rocket launcher            $9                  $1

Night Terror G4 scattergun                         $6              $0.65

Tartan Torpedo G4 scattergun                  $11                 $1

other Grade 4 Commando wpns    $2.00 – $4.50   $0.40 – $0.50

Strange Grade 4 wpns                                 $3 and up

 

Sudden Flurry G5 stickybomb launcher       $6.50          $2

Pink Elephant G5 stickybomb launcher      $8.50           $1.80

Psychedelic Slugger G5 revolver                      $10              $2

Current Event G5 scattergun                           $20             $3.50

Purple Range G5 sniper rifle                           $21           $2.75 rising

Shell Shocker G5 rocket launcher                  $25                $2

 

Liquid Asset G6 stickybomb launcher          $23             $3.50

Red Rock Roscoe G6 pistol                             $26                $4

Sand Cannon G6 rocket launcher                  $50               $6

Thunderbolt G6 sniper rifle                            $55              $7.50

*Average Market sale price in the last two weeks 

Price Comparison

As I observed before: Factory New is worth five to ten times as much as other grades, and is what collectors are keeping.

Since Gun Mettle ends September 30th, these weapons will be Limited and no longer obtainable afterward. It is not known whether the cases can be opened, or if the weapons can still Traded Up afterward. Trade Ups have removed a lot of weapons from the Market; few Grade 5 or Grade 6 weps are even for sale on the Market.

 

P.S. Previous TF2 Prices Blogpost: Aug 8

[N] Obey

TF2 Update — Gun Mettle Trade Up

Posted on: August 28th, 2015 by Obey

Tradeup4

The “Gun Mettle” optional campaign is still going, but TF2 has elected to inject more items and item options. Here’s the summary:

  1. You can now Trade Up 10 Gun Mettle weapons of the same tier for a random weapon of the next highest tier.
    • Many mid-tier weapons are now increasing in Market price: see below.
  2. Gun Mettle Cosmetic Cases can now drop for players with a Campaign Coin.
    • Apparently drops once per week, so there’s a random chance you’ll get one per week.
    • Requires a Gun Mettle Cosmetic Key to open.
    • Items from this case are marketable. Chance of items to be Strange (or an Unusual Hat).
  3. PASS Time and Server Browser bugfixes.
    • Servers running a Beta PASS Time map now longer need to utilize sv_cheats to access many console features now.
  4. 8/28/15 Patch: Mostly bugfixes and item model updates.

Here is a link to the relevant blogpost.

Some prices in this guide were updated on August 30th.

1. Gun Mettle Trade Up

Oh, great. You finally finished a frustrating contract of a class you’ve not very skilled at, and earned another low-tier weapon you already have. That’s no fun. (Look at the top image of this blogpost–Scout has way too many Backcountry Blasters!)

Now, you can do something with your extra, unwanted Gun Mettle weapons. You can take ten Gun Mettle weapons of the same tier, and convert them to one random weapon of the next highest tier. Right-click a Gun Mettle weapon from your backpack and choose “Mann Co. Trade Up”.

 

Tradeup1

 

A postcard pop-up will appear. The first weapon locks in what tier of weapons you can then conveniently choose from to fill out the remainder of the “coupon”.

Tradeup2

Click on “Mail In”, click on the “Stamp” button, and then Mann Co.’s super shipping service will drop you a random weapon of the next tier. (If you need to see this process in more detail, see this post on Imgur.)

As a reminder, here is a list of the six weapon tiers, from my previous Gun Mettle blog post:

  1. Civilian–contracts only
  2. Freelance–contracts only
  3. Mercenary–contracts or weapons cases
  4. Commando–contracts or weapons cases
  5. Assassin–weapons cases only
  6. Elite–weapons cases only

Regardless of whether you mix weapons of different paint styles (Teufort, Craftsmann, Concealed Killer, Powerhouse), the weapon output *should* be random. Trading in ten tier 4 Teufort weapons (or any other combination) should output either a Tier 5 CK or Tier 5 PH weapon.

 

Trade Up’s Effect on the Market

Three weeks before this writing, I blogged in this space about the current prices of various TF2 items. Well, being able to trade in Gun Mettle weapons should surely have an effect on their value in the Market. In the 24 hours since the launch of this patch, here is what I have observed regarding Gun Mettle weapons:

  • Tier 1 “Civilian” weapon prices are staying the same.

Each weapon has over 200 copies of each wear grade for sale, and the upgrade of ten $0.05 items to potentially another $0.10 item hasn’t yet affected the prices of Tier 1 weapons.

  • Tier 2 “Freelance” and Tier 3 “Mercenary” weapons are spiking up.

Users are buying up the cheapest Tier 2, Tier 3, Tier 4, and Tier 5 weapons they can find, ostensibly to combine with their own extras and convert them to a higher-tier weapon. There are now fewer Battle-Scarred and Well-Worn versions of these weapons left for sale on the Market than before, since those had been the cheapest.

Tradeup3

For example, a non-Strange “Forest Fire” Tier 3 flamethrower had been trading for roughly $0.06 to $0.35, depending on its wear. Forest Fire is now selling from $0.15 to $0.55, or effectively double what it cost before (see image above). Also, there are only dozens left on the Market, instead of hundreds previously. This tells us:

  • Some Tier 4 and Tier 5 weapons have also spiked, and some versions are becoming rare.

(Updated Aug 30) For a couple of days after this patch, you couldn’t buy a Tier 5 “Sudden Flurry” stickiebomb launcher for less than US$2, whereas three weeks ago the higher-wear varieties for selling for well under $1. Now, the value has fallen back to about $1 in most cases. (Remember, previously Tier 5s and Tier 6s were only available by unlocking Cases by key.) Users are buying them up to trade in for a Tier 6 weapon. Meanwhile, the Factory New version are staying roughly the same price, since those are the versions that people want to buy and keep. As a result:

  • (Updated Aug 30) Some Tier 5 and Tier 6 weapons are gently falling in price.

“Factory New” weapons, as well as the other grades, are becoming more commonplace on the Market as users are selling weapons they received while trying to earn something else. Some higher-wear Tier 5s are increasing in price as a few users craft a Tier 6, while some are slowly falling as supply increases.

Now, you should consider whether you want to sell a mid-tier item–while demand is increasing for those buying them up, and while the supply is still there for players to trade up items–or keep it in the chance of it being rare later.  Or ignore all of this, and go kill some fools on 2Fort with your fancy weapons :p

TL;DR version: Keep your Factory New and Minimal Wear weapons. Consider selling or Trading Up the others, unless you simply love the looks of your Battle-Scarred Forest Fire.

Remember: All Gun Mettle weapons are Limited, and they will no longer drop after September 30, 2015. Meanwhile, the TF2 community continues to grow–especially with new players–so the demand for many of these weapons could rise after Gun Mettle ends.

 

2. Gun Mettle Cosmetic Cases (aka Crate #95)

The Gun Mettle Cosmetic Case is a special crate that will drop only for Campaign Coin holders and, according to the TF2 Blog, will only drop once a week (and a random chance of it doing so). Just assume that it is a rare crate, but you still have to buy a Gun Mettle Cosmetic Key to open it.

(As of August 30th, the cases are selling for about US$2 on the Market, and I expect that price to fall this week.)

Gun Mettle Cosmetic Case

There are 16 possible items in a #95 Gun Mettle Cosmetic Case. All of these items, as well as the Cases themselves, are Marketable and tradable. They are not yet craftable or dropping in the Item Drop system.

Commissar's CoatCommissar’s Coat
7 .14%
Flak JackFlak Jack
7 .14%
Lurker's LeathersLurker’s Leathers
7 .14%
Rotation SensationRotation Sensation
7 .14%
Support SpursSupport Spurs
7 .14%
Vascular VestmentVascular Vestment
7 .14%
Wild West WaistcoatWild West Waistcoat
7 .14%
Fortunate SonFortunate Son
6 .25%
Outta' SightOutta’ Sight
6 .25%
Physician's ProtectorPhysician’s Protector
6 .25%
White RussianWhite Russian
6 .25%
Bruce's BonnetBruce’s Bonnet
5 .33%
El DuderinoEl Duderino
5 .33%
Sheriff's StetsonSheriff’s Stetson
5 .33%
Captain Cardbeard CutthroatCaptain Cardbeard Cutthroat
4 .00%
Potassium BonnettPotassium Bonnett
4 .00%
or an Exceedingly Rare Special Item!
1 .00%

 

That White Russian, tho. The Heavy abides:

250px-White_Russian

3. More Gun Mettle Minutiae

  • You can now buy Map Stamps and Strange Filters for the maps Powerhouse, Suijin, Snowplow, and Borneo.
  • The new Gun Mettle Cosmetic Cases is tabbed Crate #95.
  • Concealed Killer Cases are now tabbed as Crate #93.
  • Powerhouse Cases are now tabbed as Crate #94.

For your convenience, here are the #93 and #94 drop lists. Note that the listed percentage chances may not be correct; they were lifted from the Official TF2 Wiki.

Powerhouse Case

Crate Series #94
Drops No
Items
Thunderbolt Sniper RifleThunderbolt
6 .60%
Liquid Asset Stickybomb LauncherLiquid Asset
6 .60%
Shell Shocker Rocket LauncherShell Shocker
6 .60%
Current Event ScattergunCurrent Event
6 .60%
Pink Elephant Stickybomb LauncherPink Elephant
6 .60%
Flash Fryer Flame ThrowerFlash Fryer
6 .60%
Spark of Life Medi GunSpark of Life
6 .60%
Dead Reckoner RevolverDead Reckoner
6 .60%
Black Dahlia PistolBlack Dahlia
6 .60%
Sandstone Special PistolSandstone Special
6 .60%
Lightning Rod ShotgunLightning Rod
6 .60%
Brick House MinigunBrick House
6 .60%
Aqua Marine Rocket LauncherAqua Marine
6 .60%
Low Profile SMGLow Profile
6 .60%
Turbine Torcher Flame ThrowerTurbine Torcher
6 .60%
or an Exceedingly Rare Unusual Weapon!
1 .00%

Concealed Killer Cases have been tabbed as Crate #93.

Crate Series #93
Drops No
Items
Red Rock Roscoe PistolRed Rock Roscoe
6 .60%
Sand Cannon Rocket LauncherSand Cannon
6 .60%
Sudden Flurry Stickybomb LauncherSudden Flurry
6 .60%
Psychedelic Slugger RevolverPsychedelic Slugger
6 .60%
Purple Range Sniper RiflePurple Range
6 .60%
Night Terror ScattergunNight Terror
6 .60%
Carpet Bomber Stickybomb LauncherCarpet Bomber
6 .60%
Woodland Warrior Rocket LauncherWoodland Warrior
6 .60%
Wrapped Reviver Medi GunWrapped Reviver
6 .60%
Forest Fire Flame ThrowerForest Fire
6 .60%
Night Owl Sniper RifleNight Owl
6 .60%
Woodsy Widowmaker SMGWoodsy Widowmaker
6 .60%
Backwoods Boomstick ShotgunBackwoods Boomstick
6 .60%
King of the Jungle MinigunKing of the Jungle
6 .60%
Masked Mender Medi GunMasked Mender
6 .60%
or an Exceedingly Rare Unusual Weapon!
1 .00%

Full Patch Notes: Aug 27, 2015

  • Added Collection Trade-Ups!
    • Check out the blog post for more information
  • Added Map Stamps and Strange Filters for the featured maps in the Gun Mettle Campaign
  • Added the Gun Mettle Cosmetic Case which contains new community cosmetic items[1]
  • All Strange items now have a visible icon in backpack panels
  • Added an option button to display paints and/or styles options for items in the Mann Co. Store preview page and the Steam Workshop item import tool
  • Added the OWL 14 tournament medals
  • Added a Steam Community Profile option to the player right-click context menu in the scoreboard
  • Fixed a buffer overflow exploit (thanks to Didrole for this report)
  • Fixed a Mann vs. Machine exploit related to purchasing upgrades while not at an upgrade station
  • Fixed a Mann vs. Machine exploit related to the Medigun shield
  • Fixed the Gun Mettle Coin not displaying its proper level in the Steam Community view
  • Fixed the Enforcer getting a damage bonus as the Spy was disguising and not fully disguised
  • Fixed the cvarlist command truncating some cvar/command descriptions
  • Fixed hitting ‘Enter’ while in the backpack menu triggering buttons in the main menu
  • Fixed invalid map names in nextlevel convar or the map cycle causing the server to fail to change level after displaying the score panel
  • Fixed the Engineer losing revenge crits and picked-up weapons after using The Eureka Effect to teleport back to base
  • The Dalokohs Bar can now accept Ally Healing Done strange parts
  • Updated several HUD elements to include the name of the weapon’s owner when a player is carrying a weapon they picked-up
  • Updated the materials for the Stickybomb Launcher
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files
  • PASS Time update
    • Fixed scoring in your own goal if you change teams while the jack is in flight
    • Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD
    • Fixed players sometimes not being able to throw the jack
    • Fixed another case where players could teleport the jack with The Eureka Effect
    • Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer
    • All global special abilities that are activated with alt-fire are now available while carrying the jack, unless you’re actively aiming the jack
    • Unlocked console variables for community servers to experiment with without requiring sv_cheats
    • Fixed Scouts being able to pick up the jack while drinking
    • Fixed disguised Spies being able to carry the jack in some situations
    • Made weapon switch faster after throwing the jack
    • Fixed not getting a speed boost if you score and then get the jack after it respawns
    • Fixed a crash if mp_tournament was enabled and someone scored during pre-game
    • Improved the way blocking works
    • Fixed being able to cancel enemy taunts by hitting them with the ball
    • Fixed seeing a phantom jack in your hand if you threw the jack and couldn’t switch back to your previous weapon (jars, cleavers, etc.)
    • Updated pass_warehouse
      • Fixed issue with jack getting stuck behind props
      • Fixed exploit of jack getting stuck in dropper
      • Fixed issue with unbalanced ammo and health kits
      • Moved resupply closets further from the doors
      • Added plank walkway to central warehouses on top of the containers
  • Server Browser
    • Fixed the history tab of the server browser failing to record servers
    • Fixed the spectate tab of the server browser not working at all
    • Fixed the game info dialog for SourceTV master servers improperly showing the server as not responding
    • Fixed connecting to SourceTV servers via the Favorites tab in the server browser
    • Fixed SourceTV relay servers not properly registering on the server list in some situations
    • Fixed the game info dialog for SourceTV relay servers not allowing connection despite open slots
    • Fixed SourceTV relay servers appearing to have negative max players
  • Maps Workshop Beta
    • Fixed map cycle files specified before the initial map load not properly tracking workshop maps
    • Fixed game servers using registered accounts via sv_setsteamaccount being unable to access workshop content
    • Fixed servers getting stuck in a loop when the nextlevel convar contains a un-loadable workshop map

     

Full Patch Notes: Aug 28, 2015

[N] Obey

P.S. I’ll probably do another price guide in about 2-3 weeks, once the Market stabilizes from the changes in this patch.

What Are Limited User Accounts?

Posted on: April 18th, 2015 by Obey

Steam has made some changes to the client software in an attempt to reduce the number of phisher/hacker accounts. Rest assured that the following doesn’t apply to you if you have ever spent at least US$5 lifetime at the Steam Store.

UPDATE 5/31/15:  Valve explains their reasons for having limited users to PC Gamer.

A limited user is any Steam account that has not yet spent at least US$5.00 at the Steam Store; such a user is similar to a universal free-to-play account. Limited User accounts have had many of the functions of the Steam client removed–mostly to prevent phishers and hackers from creating throwaway Steam accounts. Among the features that are now disabled for Limited User accounts include:

  • Sending friend invites
  • Voting or posting on anything in Steam Workshop, Greenlight, or Reviews for a game/software
  • Opening text chat windows with another user or groups
  • Gaining Steam Profile Levels and Steam Trading Cards
  • Participating in the Steam Market

The above restrictions are lifted if the user buys a game(s) of at least $5 value in the Steam Store for yourself or as a gift, buys at least $5 worth of Steam Wallet funds, or adds a prepurchased Steam card to the account.

Limited User accounts can still play free-to-play games on Steam, promotional trial games like Free Weekends, receive and play gift games from another person, trade games and/or in-game items, and activate promotional CD keys (like from hardware companies or a Humble Bundle). However, none of these actions will earn full user access; at least $5 of funds and/or content must be purchased from Steam (or a Steam card from a third-party, and then applied) to remove the Limited User restrictions. Again, receiving a game(s) or in-game items as gifts will not remove the restrictions.

 

[N] Obey

Changes in Recent TF2 Trading Prices

Posted on: January 26th, 2015 by Obey

It’s been a slow news cycle for the TF2 world. So in surfing around for something to write about,  I made some observations about the trade value of some TF2 items.  If you haven’t traded anything in a while, you may or may not learn something here:

 

1. The Price of Keys is Too Damn High

Keys are about 14 refined metal.  Each.  Yes.  FOURTEEN.

Yes, they went up to 7-8 refined last summer.  Yes.

You may remember before that they were 4 refined, and then 3 refined before that.

Actually, this price has stabilized, since keys had spiked to 17 refined last Christmas (12/25/14). You can contemplate why that would be. See for yourself here.

keys

Which means in Steam Market Value, 1 refined is worth roughly 15 cents. And while a Mann Co. Crate Key is purchased for US$2.49, the price has bounced over the last year from $2.20 to $2.45 depending on demand.

Keys aren’t moving in price; demand for metal is going down. When newer items become craftable, demand for metal will go back up some because people will buy metal and hats to try to craft them. The “End of the Line” and Smissmass 2014 items are not yet craftable, so of course demand for keys is spiking. Naughty 2014 Crate Keys are almost $3 in trade value; people without the money to buy them direct are trading items to acquire these keys.

 

2. Varieties of Botkiller Weapons Are Not Priced By Tour Difficulty

Now that the chance of dropping an Australium weapon has been spread to all Mann Up Tours, there are more Botkiller weapons that ever on the market.  This means that in most cases, a common BK weapon is cheaper than a standard strange version in many cases.

strange mini 1

strange mini 2

  • Rust BK (intermediate, common): 2 – 5 ref
  • Silver BK Mk. I (expert, common): 2 – 6 ref (Rocket Launcher for 8 ref)
  • Silver BK Mk. II (expert, common): 3 – 7 ref
  • Carbonado BK (expert, common): 2.33 – 6 ref (Scattergun for 12 ref)
  • Blood BK (intermediate, rare): 1.5 – 4 keys
  • Gold BK Mk. I (expert, rare): 1.5 – 4 keys
  • Gold BK Mk. II (expert, rare): 1.5 – 3 keys
  • Diamond BK (expert, rare): 2 – 3 keys

3. Got Any of This Rare Loot?

If you’re not playing TF2 anymore, but you want Steam Wallet funds to buy new games, you can always sell these items on the Market! I listed a few oddball items here; it is always worth checking backpack.tf or the like to make sure a random item doesn’t happen to be rarer than you think it is.

Oh, and as of this writing, exactly 55 golden frying pans exist.  They trade for 100-125 buds (or about US$3,000.).

 

4. What TF Items Can I Get for US$0.25 on the Market?

Because why not? (All of these snips taken 1/26/15.)

001

002

003

004

005

006

007

008

009

This is just a few of the many items available in the Market.

 

For more information on TF2 items and their item qualities, see A TF2 Newbs Guide to Getting More and Better Items.

[N] Obey

P.S.  All prices on this blogpost from backpack.tf, except when quoting the Steam Market.