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Posts Tagged ‘hat’

TF2 Update — Gun Mettle Trade Up

Posted on: August 28th, 2015 by Obey

Tradeup4

The “Gun Mettle” optional campaign is still going, but TF2 has elected to inject more items and item options. Here’s the summary:

  1. You can now Trade Up 10 Gun Mettle weapons of the same tier for a random weapon of the next highest tier.
    • Many mid-tier weapons are now increasing in Market price: see below.
  2. Gun Mettle Cosmetic Cases can now drop for players with a Campaign Coin.
    • Apparently drops once per week, so there’s a random chance you’ll get one per week.
    • Requires a Gun Mettle Cosmetic Key to open.
    • Items from this case are marketable. Chance of items to be Strange (or an Unusual Hat).
  3. PASS Time and Server Browser bugfixes.
    • Servers running a Beta PASS Time map now longer need to utilize sv_cheats to access many console features now.
  4. 8/28/15 Patch: Mostly bugfixes and item model updates.

Here is a link to the relevant blogpost.

Some prices in this guide were updated on August 30th.

1. Gun Mettle Trade Up

Oh, great. You finally finished a frustrating contract of a class you’ve not very skilled at, and earned another low-tier weapon you already have. That’s no fun. (Look at the top image of this blogpost–Scout has way too many Backcountry Blasters!)

Now, you can do something with your extra, unwanted Gun Mettle weapons. You can take ten Gun Mettle weapons of the same tier, and convert them to one random weapon of the next highest tier. Right-click a Gun Mettle weapon from your backpack and choose “Mann Co. Trade Up”.

 

Tradeup1

 

A postcard pop-up will appear. The first weapon locks in what tier of weapons you can then conveniently choose from to fill out the remainder of the “coupon”.

Tradeup2

Click on “Mail In”, click on the “Stamp” button, and then Mann Co.’s super shipping service will drop you a random weapon of the next tier. (If you need to see this process in more detail, see this post on Imgur.)

As a reminder, here is a list of the six weapon tiers, from my previous Gun Mettle blog post:

  1. Civilian–contracts only
  2. Freelance–contracts only
  3. Mercenary–contracts or weapons cases
  4. Commando–contracts or weapons cases
  5. Assassin–weapons cases only
  6. Elite–weapons cases only

Regardless of whether you mix weapons of different paint styles (Teufort, Craftsmann, Concealed Killer, Powerhouse), the weapon output *should* be random. Trading in ten tier 4 Teufort weapons (or any other combination) should output either a Tier 5 CK or Tier 5 PH weapon.

 

Trade Up’s Effect on the Market

Three weeks before this writing, I blogged in this space about the current prices of various TF2 items. Well, being able to trade in Gun Mettle weapons should surely have an effect on their value in the Market. In the 24 hours since the launch of this patch, here is what I have observed regarding Gun Mettle weapons:

  • Tier 1 “Civilian” weapon prices are staying the same.

Each weapon has over 200 copies of each wear grade for sale, and the upgrade of ten $0.05 items to potentially another $0.10 item hasn’t yet affected the prices of Tier 1 weapons.

  • Tier 2 “Freelance” and Tier 3 “Mercenary” weapons are spiking up.

Users are buying up the cheapest Tier 2, Tier 3, Tier 4, and Tier 5 weapons they can find, ostensibly to combine with their own extras and convert them to a higher-tier weapon. There are now fewer Battle-Scarred and Well-Worn versions of these weapons left for sale on the Market than before, since those had been the cheapest.

Tradeup3

For example, a non-Strange “Forest Fire” Tier 3 flamethrower had been trading for roughly $0.06 to $0.35, depending on its wear. Forest Fire is now selling from $0.15 to $0.55, or effectively double what it cost before (see image above). Also, there are only dozens left on the Market, instead of hundreds previously. This tells us:

  • Some Tier 4 and Tier 5 weapons have also spiked, and some versions are becoming rare.

(Updated Aug 30) For a couple of days after this patch, you couldn’t buy a Tier 5 “Sudden Flurry” stickiebomb launcher for less than US$2, whereas three weeks ago the higher-wear varieties for selling for well under $1. Now, the value has fallen back to about $1 in most cases. (Remember, previously Tier 5s and Tier 6s were only available by unlocking Cases by key.) Users are buying them up to trade in for a Tier 6 weapon. Meanwhile, the Factory New version are staying roughly the same price, since those are the versions that people want to buy and keep. As a result:

  • (Updated Aug 30) Some Tier 5 and Tier 6 weapons are gently falling in price.

“Factory New” weapons, as well as the other grades, are becoming more commonplace on the Market as users are selling weapons they received while trying to earn something else. Some higher-wear Tier 5s are increasing in price as a few users craft a Tier 6, while some are slowly falling as supply increases.

Now, you should consider whether you want to sell a mid-tier item–while demand is increasing for those buying them up, and while the supply is still there for players to trade up items–or keep it in the chance of it being rare later.  Or ignore all of this, and go kill some fools on 2Fort with your fancy weapons :p

TL;DR version: Keep your Factory New and Minimal Wear weapons. Consider selling or Trading Up the others, unless you simply love the looks of your Battle-Scarred Forest Fire.

Remember: All Gun Mettle weapons are Limited, and they will no longer drop after September 30, 2015. Meanwhile, the TF2 community continues to grow–especially with new players–so the demand for many of these weapons could rise after Gun Mettle ends.

 

2. Gun Mettle Cosmetic Cases (aka Crate #95)

The Gun Mettle Cosmetic Case is a special crate that will drop only for Campaign Coin holders and, according to the TF2 Blog, will only drop once a week (and a random chance of it doing so). Just assume that it is a rare crate, but you still have to buy a Gun Mettle Cosmetic Key to open it.

(As of August 30th, the cases are selling for about US$2 on the Market, and I expect that price to fall this week.)

Gun Mettle Cosmetic Case

There are 16 possible items in a #95 Gun Mettle Cosmetic Case. All of these items, as well as the Cases themselves, are Marketable and tradable. They are not yet craftable or dropping in the Item Drop system.

Commissar's CoatCommissar’s Coat
7 .14%
Flak JackFlak Jack
7 .14%
Lurker's LeathersLurker’s Leathers
7 .14%
Rotation SensationRotation Sensation
7 .14%
Support SpursSupport Spurs
7 .14%
Vascular VestmentVascular Vestment
7 .14%
Wild West WaistcoatWild West Waistcoat
7 .14%
Fortunate SonFortunate Son
6 .25%
Outta' SightOutta’ Sight
6 .25%
Physician's ProtectorPhysician’s Protector
6 .25%
White RussianWhite Russian
6 .25%
Bruce's BonnetBruce’s Bonnet
5 .33%
El DuderinoEl Duderino
5 .33%
Sheriff's StetsonSheriff’s Stetson
5 .33%
Captain Cardbeard CutthroatCaptain Cardbeard Cutthroat
4 .00%
Potassium BonnettPotassium Bonnett
4 .00%
or an Exceedingly Rare Special Item!
1 .00%

 

That White Russian, tho. The Heavy abides:

250px-White_Russian

3. More Gun Mettle Minutiae

  • You can now buy Map Stamps and Strange Filters for the maps Powerhouse, Suijin, Snowplow, and Borneo.
  • The new Gun Mettle Cosmetic Cases is tabbed Crate #95.
  • Concealed Killer Cases are now tabbed as Crate #93.
  • Powerhouse Cases are now tabbed as Crate #94.

For your convenience, here are the #93 and #94 drop lists. Note that the listed percentage chances may not be correct; they were lifted from the Official TF2 Wiki.

Powerhouse Case

Crate Series #94
Drops No
Items
Thunderbolt Sniper RifleThunderbolt
6 .60%
Liquid Asset Stickybomb LauncherLiquid Asset
6 .60%
Shell Shocker Rocket LauncherShell Shocker
6 .60%
Current Event ScattergunCurrent Event
6 .60%
Pink Elephant Stickybomb LauncherPink Elephant
6 .60%
Flash Fryer Flame ThrowerFlash Fryer
6 .60%
Spark of Life Medi GunSpark of Life
6 .60%
Dead Reckoner RevolverDead Reckoner
6 .60%
Black Dahlia PistolBlack Dahlia
6 .60%
Sandstone Special PistolSandstone Special
6 .60%
Lightning Rod ShotgunLightning Rod
6 .60%
Brick House MinigunBrick House
6 .60%
Aqua Marine Rocket LauncherAqua Marine
6 .60%
Low Profile SMGLow Profile
6 .60%
Turbine Torcher Flame ThrowerTurbine Torcher
6 .60%
or an Exceedingly Rare Unusual Weapon!
1 .00%

Concealed Killer Cases have been tabbed as Crate #93.

Crate Series #93
Drops No
Items
Red Rock Roscoe PistolRed Rock Roscoe
6 .60%
Sand Cannon Rocket LauncherSand Cannon
6 .60%
Sudden Flurry Stickybomb LauncherSudden Flurry
6 .60%
Psychedelic Slugger RevolverPsychedelic Slugger
6 .60%
Purple Range Sniper RiflePurple Range
6 .60%
Night Terror ScattergunNight Terror
6 .60%
Carpet Bomber Stickybomb LauncherCarpet Bomber
6 .60%
Woodland Warrior Rocket LauncherWoodland Warrior
6 .60%
Wrapped Reviver Medi GunWrapped Reviver
6 .60%
Forest Fire Flame ThrowerForest Fire
6 .60%
Night Owl Sniper RifleNight Owl
6 .60%
Woodsy Widowmaker SMGWoodsy Widowmaker
6 .60%
Backwoods Boomstick ShotgunBackwoods Boomstick
6 .60%
King of the Jungle MinigunKing of the Jungle
6 .60%
Masked Mender Medi GunMasked Mender
6 .60%
or an Exceedingly Rare Unusual Weapon!
1 .00%

Full Patch Notes: Aug 27, 2015

  • Added Collection Trade-Ups!
    • Check out the blog post for more information
  • Added Map Stamps and Strange Filters for the featured maps in the Gun Mettle Campaign
  • Added the Gun Mettle Cosmetic Case which contains new community cosmetic items[1]
  • All Strange items now have a visible icon in backpack panels
  • Added an option button to display paints and/or styles options for items in the Mann Co. Store preview page and the Steam Workshop item import tool
  • Added the OWL 14 tournament medals
  • Added a Steam Community Profile option to the player right-click context menu in the scoreboard
  • Fixed a buffer overflow exploit (thanks to Didrole for this report)
  • Fixed a Mann vs. Machine exploit related to purchasing upgrades while not at an upgrade station
  • Fixed a Mann vs. Machine exploit related to the Medigun shield
  • Fixed the Gun Mettle Coin not displaying its proper level in the Steam Community view
  • Fixed the Enforcer getting a damage bonus as the Spy was disguising and not fully disguised
  • Fixed the cvarlist command truncating some cvar/command descriptions
  • Fixed hitting ‘Enter’ while in the backpack menu triggering buttons in the main menu
  • Fixed invalid map names in nextlevel convar or the map cycle causing the server to fail to change level after displaying the score panel
  • Fixed the Engineer losing revenge crits and picked-up weapons after using The Eureka Effect to teleport back to base
  • The Dalokohs Bar can now accept Ally Healing Done strange parts
  • Updated several HUD elements to include the name of the weapon’s owner when a player is carrying a weapon they picked-up
  • Updated the materials for the Stickybomb Launcher
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files
  • PASS Time update
    • Fixed scoring in your own goal if you change teams while the jack is in flight
    • Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD
    • Fixed players sometimes not being able to throw the jack
    • Fixed another case where players could teleport the jack with The Eureka Effect
    • Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer
    • All global special abilities that are activated with alt-fire are now available while carrying the jack, unless you’re actively aiming the jack
    • Unlocked console variables for community servers to experiment with without requiring sv_cheats
    • Fixed Scouts being able to pick up the jack while drinking
    • Fixed disguised Spies being able to carry the jack in some situations
    • Made weapon switch faster after throwing the jack
    • Fixed not getting a speed boost if you score and then get the jack after it respawns
    • Fixed a crash if mp_tournament was enabled and someone scored during pre-game
    • Improved the way blocking works
    • Fixed being able to cancel enemy taunts by hitting them with the ball
    • Fixed seeing a phantom jack in your hand if you threw the jack and couldn’t switch back to your previous weapon (jars, cleavers, etc.)
    • Updated pass_warehouse
      • Fixed issue with jack getting stuck behind props
      • Fixed exploit of jack getting stuck in dropper
      • Fixed issue with unbalanced ammo and health kits
      • Moved resupply closets further from the doors
      • Added plank walkway to central warehouses on top of the containers
  • Server Browser
    • Fixed the history tab of the server browser failing to record servers
    • Fixed the spectate tab of the server browser not working at all
    • Fixed the game info dialog for SourceTV master servers improperly showing the server as not responding
    • Fixed connecting to SourceTV servers via the Favorites tab in the server browser
    • Fixed SourceTV relay servers not properly registering on the server list in some situations
    • Fixed the game info dialog for SourceTV relay servers not allowing connection despite open slots
    • Fixed SourceTV relay servers appearing to have negative max players
  • Maps Workshop Beta
    • Fixed map cycle files specified before the initial map load not properly tracking workshop maps
    • Fixed game servers using registered accounts via sv_setsteamaccount being unable to access workshop content
    • Fixed servers getting stuck in a loop when the nextlevel convar contains a un-loadable workshop map

     

Full Patch Notes: Aug 28, 2015

[N] Obey

P.S. I’ll probably do another price guide in about 2-3 weeks, once the Market stabilizes from the changes in this patch.

Love and War: Day 2

Posted on: June 18th, 2014 by Obey

The TF2Newbs Blog hit 200,000 lifetime hits yesterday! Thanks to all of our visitors, regulars, donators, and admins! Stay tuned for a fun event in the works in July!  If you want to donate, click here.

Scroll below for more information. Here’s the summary:

  1. Steam Summer Sale is on!
  2. IMPORTANT: Some existing weapons have been rebalanced
  3. Five new TF2 weapons… and they’re not reskins!
    • Craftable immediately.
    • MvM Killstreak Kits for the new weapons can also be earned or Marketed.
  4. New crates, keys, and craftables:
    1. Craftable for a limited time: Bread Boxes!
    2. Mann Co. Stockpile Crates added to the droplist. They can be “shuffled” to drop one of four possible items.
    3. Mann Co. Audition Reels added to the droplist. They contain taunts, with a rare chance at an Unusual Taunt with unusual effects, very much like an unusual hat.
  5. 15 New Taunts!
    1. “Taunts” are no longer in the “Action Slot”, and are now in their own “Taunt Menu”. You can now equip multiple Taunts at once.
    2. Partner Taunts can now be performed with enemy team members, not just your own.
    3. Pressing the Taunt key once opens a Taunt Menu for you to choose from multiple equipped taunts.
    4. Pressing the Taunt key twice performs your weapon taunt, or joins in with a partner taunt.
  6. 43 New Cosmetic Items:
    • “Head” and “Misc” slots have been changed to “Cosmetic” slots.
  7. Full patch notes, including:
    1. Granary and Harvest Event have been updated for collision, bugs, and to prevent building inside spawn doors.
    2. Halloween Event maps now have Halloween Mode auto-enabled, so Halloween items can be equipped.  About time!
    3. Crates now show which Unusual series are potentially  (1% chance) dropped if opened.
  8. A very minor patch on June 19, 2014

1. Steam Summer Sale 2014 IS ON!

What else is there to say? Uh… Half-Life 2 is $2.49…?  Follow this link to earn Summer Cards, Badges, unique prizes, and even free games from your wishlist!

2. Existing Weapon Rebalances

  1.  The Hitman’s Heatmaker can now activate your Focus on demand, by pushing the reload button. Previously, the Sniper automatically began burning Focus as soon as the gauge filled.
  2. Axtinguisher (and the Postal Pummeler, I assume?) no longer automatically crits a burning enemy. It only mini-crits a burning enemy, unless you hit the burning enemy directly from behind, where it still causes full crits.
  3. The Bushwacka no longer grants random crits. It still grants full crits whenever it would normally mini-crit, such as hitting a Jarate-soaked enemy.
  4. Demoman stickybombs now have damage ramp-up, reaching full standard damage after two seconds.
    • This means that stickybombs detonated as soon as they are armed, such as when they are still in mid-air, will do substantially less damage. This will profoundly effect the way many TF2 players play the Demoman.
  5. Sentries have multiple changes:
    • Sentries now have damage and accuracy ramp-up, with full standard accuracy and damage reached after one second of firing. So the first few bullets will do less damage, making them less lethal when peeking around corners or darting from one wall to another.
    • Sentry bullets are now affected by damage fall-off outside of their normal scan range, based on the placement of the sentry and not the Engineer.  For instance, wrangled sentries shooting beyond where they would otherwise detect enemies will deal less damage based on how far away their target is.

2. Five NEW Team Fortress 2 Weapons!

 

The Back Scatter

Back Scatter

This new primary weapon for the Scout functions like a scattergun, but deals mini-crits when you hit someone directly in the back. But it is a little less accurate than the stock scattergun, and only has a 4-clip as opposed to the scattergun’s six.  But then, attacking from behind is one of the Scout’s strongest methods of ambushing the unwary.

Crafting formula: 1 reclaimed metal + 1 crit-a-cola + 1 shortstop = 1 Back Scatter

The B.A.S.E. Jumper

BASE Jumper

This is a parachute for the Soldier, hinted at a few days ago on the Official TF2 Blog. If equipped into the secondary slot, you can press the jump button while in midair to deploy and you can fall slowly, extending your jump. And while you’re hanging around up there, feel free to lob some rockets at the bad guys!

However, you’re a sitting duck for Snipers, Pyros with flare guns, or skilled Demomen. Fortunately you can hit the jump button again and undeploy/redeploy during the same jump! The parachute is also great for not taking falling damage.

Crafting formula: one reclaimed metal + one Buff Banner + one Sticky Jumper = one B.A.S.E. Jumper

The Tide Turner

Tide Turner

This secondary weapon for the Demoman is the steering wheel of a ship, and functions as a shield.  It lets you lots of ability to turn as you charge, and some fire and explosive damage resistance. And if you kill something while charging or impacting, you can charge again!

Crafting formula: one reclaimed metal + one Chargin’ Targe + one Ali Baba’s Wee Booties = one Tide Turner

The Classic

Classic

This primary weapon for the Sniper, a take on the H&K G36, gives you some freedom that other sniper rifles don’t have: this weapon charges its focus even when you’re not scoped! However, you cannot score headshots–scoped or unscoped–until it is charged. It does slightly less damage with all bodyshots, too. But no doubt, some players will try to headshot while unscoped.

The Classic fires differently than other sniper rifles, however. You hold the fire button down to begin charging your shot, and release the button to fire.

Crafting formula: one reclaimed metal + one Hunstman + one Bazaar Bargain = one The Classic

The Air Strike

Air Strike

This primary weapon for the Soldier is a rocket launcher that makes your rockets fire if you are in midair from a rocket jump. It holds only three rockets, but as you earn kills, the clip size increases! It deals less damage than standard rockets, and its rockets have a slightly smaller splash radius. If you’re skilled with the Direct Hit and enjoy rocket jumping, you may want to give this puppy a try.

Crafting formula: one reclaimed metal + one Beggar’s Bazooka + one Gunboats = one The Air Strike

3.New Craftables and Crates!

Mann Co. Stockpile Crates and Keys

Stockpile Crate

These are unnumbered crates that will drop a community-made cosmetic item from this update (or the usual 1% of the time, an Unusual instead). This is new: the drop list of the crate can be shuffled!

When the item drops, it has a drop list of four possible cosmetic items with pictures of the item. Not impressed with the drop list? Shuffle it by typing it a word into the blank–which is used for the random seed–and it will give you a different drop list of four items. Use any word at all; the same word will grant the same list of items. So remember keywords you use if you’re trying to pull a specific item; you still have a one-in-four shot of getting a desired item.

The keys themselves are the usual $2.49, and neither the Stockpile Crates nor the Keys have an expiration date.

Mann Co. Audition Reels

These are a type of crate that only have taunts inside. I don’t think they need keys; you open one, and it grants one of the 15 taunts released in this update.  Since they open for free, I assume that they will drop more rarely than common crates.

Bread Boxes: Now Craftable

You can only craft bread boxes until July 9th. Crafting one will unlock one of four reskinned items (see below).  Here’s how:

  • Go into your Crafting Menu, and choose the Special Recipes tab (with the star)
  • Choose three headgear items that are craftable, which are spent to create the Bread Box.
  • You will get one of the following four items:
    • Self-Aware Beauty Mark (reskinned Jarate)
    • Snack Attack (reskinned Sapper)
    • Bread Bites (reskinned Gloves of Running Urgently)
    • Mutated Milk (reskinned Mad Milk)
  • These items have a chance to be Strange quality, else they are Unique quality.

4. 15 New Taunts!

[[[ This area under construction.  Please come back later!  -- [N] Obey ]]]

5. 43 New Cosmetic Items!

And here they are, with links to each item’s Official Wiki page:

Leaderboard class scout.png Argyle Ace · Frickin’ Sweet Ninja Hood · Paisley Pro · Pomade Prince · Red Socks · Southie Shinobi
Leaderboard class soldier.png Classified Coif · Man in Slacks · Spook Specs
Leaderboard class pyro.png Combustible Kabuto · Employee of the Mmmph · Frymaster · Gas Guzzler · Lunatic’s Leathers · Senguko Scorcher · Smoking Skid Lid
Leaderboard class demoman.png Allbrero · Frontier Djustice · Razor Cut · Seeing Double · Six Pack Abs
Leaderboard class heavy.png Yuri’s Revenge
Leaderboard class engineer.png Danger · Egghead’s Overalls · Endothermic Exowear · Joe-on-the-Go · Level Three Chin · Lonesome Loafers · Peacenik’s Ponytail · Tools of the Trade
Leaderboard class medic.png Chronoscarf · Medicine Manpurse · Ze Übermensch
Leaderboard class sniper.png Scoper’s Smoke · Triggerman’s Tacticals
Leaderboard class spy.png Au Courant Assassin · Aviator Assassin · Rogue’s Robe · Sky Captain
Leaderboard class heavy.pngLeaderboard class engineer.png Merc’s Mohawk
TF2 crosshair orange.png (all classes) Bruiser’s Bandanna · Eye-Catcher · Tipped Lid · Vive La Fance

6. TF2 Patch notes: June 18, 2014

As usual, lifted from The Official TF2 Wiki.

  • Love & War Update
    • Added 5 new weapons[1], 15 new taunts[2], and 43 cosmetic items[3] for the Love & War update
    • Partner Taunts can now be performed with the opposing team
    • Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
      • Taunts are no longer equipped in the Action Slot
      • Pressing the Taunt key in game now brings up the new Taunt Selection menu
      • Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
  • Mann Co. Store
    • Added 15 new taunts and a taunt bundle
    • Added 5 new weapons and a weapon bundle
    • Added 44 new cosmetics and a cosmetic bundle
    • Added “Taunt” category into the store
    • Added Mann Co. Stockpile Crate Key
    • The “Hats” and “Misc” categories have been merged into “Cosmetics”
  • Weapon changes and updates
    • With The Hitman’s Heatmaker, pressing ‘reload’ now activates focus when it is full
    • The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
    • The Bushwacka can no longer randomly crit
    • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
    • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
    • Updated Loch-n-Load reload animation
    • Sentry bullets are now affected by damage falloff outside of sentry scan range
    • Sentry bullet damage has been changed so it calculates damage based on the sentry’s position, not the Engineer‘s
  • Misc Changes
  • Bug Fixes
    • Fixed an exploit where charging Demoman could turn more than allowed
    • Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
    • Fixed The Director’s Vision taunt not playing both variations for the Pyro
    • Fixed the Pyro’s spell audio not sounding like the rest of the Pyro’s audio
    • Fixed a bug that would sometimes cause items to unequip themselves
    • Fixed a dedicated server crash related to using ‘mp_forcecamera 0‘ with one player on the server
    • Fixed a regression with the trigger_gravity entity not correctly applying its settings
    • Fixed another exploit where Engineer buildings could build up a large amount of health
    • Fixed a server performance issue related to the item_teamflag entity
    • Fixed the itemtest command
      • Fixed cosmetics shared between multiple classes not rendering correctly
      • Updated the cosmetic item list to sort by name
  • Map Fixes
    • Updated cp_granary
      • Removed collision from lights and small props protruding from walls
      • Fixed collision on fences
      • Fixed the tire props near Blu’s forward spawn so players may no longer jump up to the spawn door platform
      • Fixed players shooting through gaps around forward spawn doors
      • Fixed door protruding through roof on Red’s forward spawn
      • Fixed a collision bug that gave players access to the roof above Red’s spawn door
      • Prevented players from building inside spawn room doors
      • Adjusted area portals to improve rendering and performance
    • Updated koth_harvest_final
      • Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
      • Small performance increase through prop fade adjustments
      • Players can no longer build inside spawn doors
    • Updated pl_upward

Undocumented changes

  • The Loose Cannon’s cannon ball explosions now use a deeper sound.
  • Fixed Doomsday lagging every time the Australium respawned.
  • The scoreboard now displays support points and damage dealt on non-MvM maps.

7. Patch: June 19, 2014

  • Added a new startup music track from Expiration Date.
  • Added a crafting recipe for The Back Scatter.
  • Fixed a client crash caused by Strange Fists.
  • Fixed players using the partner taunts to enter enemy spawn rooms.
  • Fixed a regression with the Disco Beat Down unusual effect.
  • Fixed The Classic automatically zooming in after going through a teleporter while charging.
  • Updated The Tide Turner to also refill the charge meter from impact kills.

 

[N] Obey