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Steam Sale 2015 is Live!

Posted on: December 23rd, 2015 by Obey

See the previous blogpost for the Tough Break Update. See the bottom of this post for yesterday’s TF2 patch.

Steam Sale 2015 is LIVE!

No click-the-robots browser game to annoy you this time, Newbs. Instead, this sale has the following feature:

  • View your Discovery Queue once each day to earn a free Steam Trading Card.
    • Your Steam Level must be 5 or higher to qualify for this reward.
    • The Queue is a list of ten random games, taking you to the Store Page for each game so you can view trailers, screenshots, reviews, and the deals for each game.
    • The Trading Card reward helps complete the North Pole Noir Sale set. Like all card sets, completing the set earns you items such as emoticons and backgrounds (that can be sold etc.) and helps level up your Steam account.
    • Earn an additional Trading Card for every US$10 spent buying games over the course of the sale (not merely each purchase).

Gems (a currency you can collect by converting unwanted backgrounds, emoticons, and trading cards) currently don’t have an auction function like they did last season, but surely Valve will put them to use in the future.

But what about the SALE?

If you’re not familiar, Steam offers two major sales a year, one over the Winter Holiday, and a Summer Sale typically beginning in July. Each lasts about two weeks and features massive sales (many in the 40% to 66% range!) over that time. There are currently over 10,000 games on sale right now–the only major title that isn’t on sale yet is the just-released Fallout 4.

  • Deal: Purchase a Steam Hardware item now (a Controller or Steam Link device) and earn a free copy of both Left 4 Dead 2 and CounterStrike: Global Offensive.

 

Sales on Games Newbs Play:

Because I like bullet points, that’s why….

  • The Elder Scrolls V: Skyrim is 75% off at $4.99
  • Lots of Star Wars games (Battlefront II, KOTOR, Jedi Knight I and II) are $2.99 each
  • Sid Meier’s Civilization V is 75% off at $4.99
  • Wolfenstein: The New Order is 85% off at $8.99
  • Tales from the Borderlands is 66% off at $8.49
  • Bioshock Infinite is 75% off at $7.49
  • Starbound is 33% off at $10.04
  • Most Final Fantasy franchise games are 50% off

 

TF2 Patch Notes: December 22, 2015

  • Renamed the Smissmas 2015 Mystery Gift to the Smissmas 2015 Festive Gift. It can now be opened to find a Gun Mettle and Tough Break Festivizer.
  • Fixed a couple of sounds for the Taunt: Bucking Bronco not playing properly
  • Fixed not being able to sell playerclass upgrades in Mann vs. Machine mode
  • Fixed bots sometimes not spawning in Mann vs. Machine mode
  • Fixed the Pyro’s invulnerable period while activating the Phlogistinator lasting longer than the activation taunt
  • Fixed the crate opening animation not always displaying the image of the item received
  • Fixed the Medigun sometimes using the incorrect berCharge rate on maps with multiple stages
  • Fixed an issue where the Loose Cannon would sometimes not apply knockback on hit
  • Fixed decorated weapons not getting the crit-boost material effect
  • Strange Part: Kills While Explosive Jumping can now be applied to Strange Grenade Launchers
  • Updated the Mann Co. Store with the Smissmas sale. Deep discounts on nearly everything in the store.
  • Updated the equip_regions for the Berlin Brain Bowl, Business Casual, Distinguished Rogue, Cut Throat Concierge, Blood Banker, After Dark, Bountiful Bow, Dead of Night, Au Courant Assassin, Rogue’s Robe, Sky Captain, Lady Killer, Puffy Provocateur, and Lurker’s Leathers
  • Updated the model/materials for The Hat With No Name so it can now be equipped by the Soldier, Sniper, Demoman, and Engineer
  • Updated the model/materials for the Co-Pilot so it can now be equipped by the Scout, Soldier, and Engineer
  • Updated the model/materials for the Medical Monarch and added a new style
  • Updated the scoreboard
    • Added Ping column header when viewing ping as text on the scoreboard
    • Added the player count for each team
  • Updated ctf_landfall
    • Fixed building teleporters between spawn room doors
    • Fixed an exploit that allowed players to go outside the map
  • Updated PASS Time
    • Experimenting with new HUD elements and art
    • Experimenting with new viewmodel animations
    • New testing feature ‘tf_passtime_team_bonuses’ that shares pass, steal, and intercept bonuses with the whole team

[N] Obey

TF2 Tough Break Update

Posted on: December 19th, 2015 by Obey

Full Patch Notes at the end of the post.

By the way, there was some Batman-themed community items released a few weeks ago: http://www.teamfortress.com/post.php?id=19521

 

Winter is Coming…

The Steam Winter Sale hasn’t happened yet, but surely it is soon….

Meanwhile, just load up TF2 and receive a Secret Saxton and a Gift-Stuffed Stocking! Use the Saxton to give someone else on the server a free item drop. Use the Gift-Stuffed Stocking to get some free items yourself!

If you haven’t already, you will get the Spirit of Giving Badge, which tracks how many gifts you’ve given, and/or the Winter Holiday noisemaker. [The "Use Item" keybind is the button assigned to activate it, if you equip it to the Action slot in your loadout.]

 

MAJOR Weapon Changes:

There have also been a lot of weapon changes. Here are the MAJOR MAJOR ones:

  • Weapon-switching is a little faster in most cases. Some weapons are now quick to draw and slow to sheathe (Fists of Steel), and some are slower to draw and sheathe (swords).
  • Mannpower: Flags are now poisonous after 90 seconds, and they will return to base if dropped/killed.
  • Panic-Attack: You can now hold your fire after fully loaded until ready to release.
  • Most swords now have even greater range than before. BEWARE!
  • Weapons giving health regeneration (Concheror) now heal twice as fast as before.
  • Medics that heal with taunts or primary weapons (C. Crossbow) now gain some Ubercharge doing so.
  • Extinguishing allies reduces Jarate cooldown by 20%
  • Extinguishing allies as a Pyro heals 20 of your health.
  • Phlogistinator Pyros are now IMMUNE TO DAMAGE when in the engaging taunt stance. BEWARE!
  • Quick-Fix: Can no longer cap during Uber.
  • Dead Ringer: Reduced damage reduction while feigning death.
  • Warrior’s Spirit: Now heals +50 health on kill, take and receive 30% more damage while deployed.
  • Chargin’ Targe: No longer has afterburn immunity.
  • Persian Persuader now earns charge (not health) on kills.
  • Sapped Sentries now have a half-second delay before coming back online after a sapper is removed.

Beware the Phloggy Pyro. Beware.

 

“Tough Break” Season is Here!

Link: http://www.teamfortress.com/toughbreak/

Buying in to the three-month season costs a one-time fee of US$5.99. You’ll immediately get a Contract Pass, which will act as an upgradable Contract Map Stamp, keeping records of your achievements.

Like previous seasons, you complete contracts by performing in-game objectives. Some contracts require you to play one of the four new maps, but now they only require you to score points and win rounds while playing that map. Other contracts have weapon-specific objectives: a Hunstman contract grants points when you score points, headshot with an arrow, kill from different ranges, and taunt kill with a Huntsman while a Sniper.

If you don’t own a particular weapon, there is a “Loaner Program” (much like the pre-existing weapon tryout function in the Mann Co. Store) that will allow you to borrow a weapon to complete the contract.

High Roller

Also like before, the rewards are from four different collections of reskinned weapons, with six rarity grades, with the same drop/uncrate access as in the Gun Mettle update. Rainbow-decorated flamethrowers and Halloween/Fall themes are available.

 

 

 

Patch Notes–December 17, 2015

The Tough Break Update has arrived!

  • Additional information available on the website (http://www.teamfortress.com/toughbreak)
  • 4 new community maps: Snowycoast, Vanguard, Highpass, and Landfall
  • 26 new contracts, including contracts which issue loaner weapons
  • 4 new weapon collections
  • 2 new community taunts: Badpipes and The Bucking Bronco
  • 1 new official taunt: Mannrobics
  • New community cosmetics case with 15 items

General

  • Significant weapon and class balance improvements (see section below for full details)
  • Smissmas 2015 has begun! Launch Team Fortress 2 to receive your Spirit of Giving badge, Gift-Stuffed Stocking, and Winter Holiday noise maker
  • Added Smissmas 2015 Mystery Gift. Can be found by opening a Tough Break Weapons Case. Have you been Naughty or Nice?
  • Added Strange Count Transfer Tool
    • Takes the Strange scores from one item and adds them on to another. The count for the source item is reset to zero. Strange part scores are only transferred and zeroed if a matching Strange part is found. Can only be used between Strange items of the same base type.
    • Can be Crafted by 2 Strange parts in the crafting menu under Rare Items
  • Updated Case opening item drop algorithm. Going forward players are now less likely to get duplicate items from the same rarity tier on repeated Case openings.
  • Updated several weapons sounds with consistency fixes from community member Mateusz Grzesik
  • Updated the scoreboard
    • Re-ordered some of the columns
    • Added an image to represent player ping values instead of the actual ping values. Added an option in Adv. Options to use the actual ping values.
  • Updated several weapon descriptions to better detail their functionality
  • ‘Gifted by’ Tag can now be removed from items via ‘Restore?’ Context action from the Backpack view
  • Fixed a bug in Mann vs. Machine where Medic bots with unusually long uber effects could have the effect time-out prematurely
  • Fixed a bug where Unusual Slider was not properly saving
  • All Strange parts can now be applied to Strange cosmetics items
  • Strange parts added to the Backpack Context Menu for Strange items
  • Paints now display both Market and Mann Co. Store prices in the Backpack Context Menu on paintable items
  • Added case and crate opening animation in Backpack view
  • Fixed seeing the fire texture on the Captain Space Mann, A Head Full of Hot Air, and The Tomb Readers in DirectX 8
  • Updated the models/materials for Der Wintermantel and made it paintable
  • Updated the Caped Crusader to include a team-colored style for the cape
  • Players can no longer use blast damage to move during the pre-round freeze period
    • Added server convar tf_preround_push_from_damage_enable for servers to utilize the old behavior
  • Fixed the Spy-cicle not melting properly if the Spy is burned while stunned
  • Added an option in Adv. Options to batch overhead combat text

Performance Improvements

  • Mac and Linux improvements (Windows Direct3D 9 players have these already)
    • Texture streaming now enabled
    • Reduced memory consumption by ~500 megs
    • Faster map loads!
  • Players on Mac can now select ‘High’ texture settings
  • Eliminated many cases of hitching when using painted weapons
  • Eliminated occasional hitching caused by using mat_picmip 2 (or selecting low quality textures in Video Options -> Advanced)
  • Massively reduced memory consumption when using painted weapons
  • Improved particle system performance, boosting overall framerate, especially in particle-heavy situations.
  • Fixed two most common forms of framerate stuttering / hitching when using popular FPS configs
  • Added -default launch option to help players triage performance / stability problems.
    • When run with -default, the game will ignore most convar settings and run purely with default options
    • Upon exit, -default runs do not overwrite the player’s config.cfg file. If a player wants to save the settings of a default run, they should execute host_writeconfig in the console.
  • Fixed 5 second stall when opening options menu
  • VR players: You must now pass -vr to launch options to play TF using VR
  • Fixed multiple cases of FPS stutter related to the sound system

Mannpower Changes

  • Flags will become poisonous (mark the carrier for death) 90 seconds after having been stolen
  • If both team flags are stolen and poisonous, they will return when next dropped
  • Fixed players being able to grapple during the pre-round freeze period
  • Reduced the number of flag captures required to win from 10 to 7 on official servers
  • Regeneration powerup
    • Health regeneration amount changes – Scout, Sniper and Spy increased, Engineer decreased
  • Reflect powerup
    • Added pushback force to players who damage the powerup carrier (except for flame damage)
  • Added overheal effect to players whose max health is increased by a powerup

Gameplay Changes

  • All
    • Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
    • Upon spawning, friendly players will show an outline for 10 seconds
    • Updated various weapon descriptions to better detail their functionality
  • Multi-Class
    • Panic Attack
      • No longer auto-fires when fully loaded. Shots can be held and released at will.
    • Reserve Shooter
      • No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
      • No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
    • The Half-Zatoichi
      • Now considered a sword (increased holster and deploy time and increased range)
      • Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
      • 100% life restore on kill changed to 50% health gain on kill that can result in overheal
      • No random crits
  • Scout
    • Pretty Boy’s Pocket Pistol
      • Increased health recovered on hit from +3 to +5
    • Mad Milk
      • Extinguishing an ally will now reduce the cool down by 20%
    • Wrap Assassin
      • Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
      • Ball recharge rate increased by 25%
      • Damage penalty reduced from -70% to -65%
  • Soldier
    • Beggar’s Bazooka
      • Decreased blast radius by 20%
    • Concheror
      • Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
    • B.A.S.E Jumper
      • Removed hidden property of up draft when on fire
    • Market Gardener
      • Added 20% Attack Speed penalty
    • Air Strike
      • Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
  • Sniper
    • The Cleaner’s Carbine
      • Reduced firing rate penalty from 35% to 20%
      • Added ‘CRIKEY’ meter which is filled by dealing damage
      • Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the ‘CRIKEY’ meter is filled
    • Cozy Camper
      • Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
    • Jarate
      • Extinguishing an ally now reduces the cooldown by 20%
  • Pyro
    • Pyros like to collect rainbows! Extinguishing a teammate will now return 20 health to the Pyro.
    • Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
    • The base Flamethrower’s damage fall off over distance has been decreased, resulting in higher damage output at range
    • Degreaser
      • No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
      • Removed damage penalty
      • Increased Airblast cost by 25%
      • Increased afterburn penalty to from 25% to 66%
    • Phlogistinator
      • Removed 10% damage penalty.
      • When activating ‘MMMPH’, the taunting Pyro gains temporary invulnerability and immunity to knockback effects
    • Axtinguisher
      • Properties changed
      • 100% Chance to crit against burning targets
      • 33% Damage penalty
      • 20% Slower attack speed
      • 75% Slower switch-to speed
  • Medic
    • Medics now have slightly higher health regeneration when healing a hurt patient
    • During setup time, berCharge build rate is now increased by 3x
    • Amputator
      • Taunt can now be activated by alt-fire
      • Healing done with the taunt now grants small amounts of berCharge
    • Vaccinator
      • Removed 10% health regeneration on proper resist
      • Added slight berCharge build on proper resist
      • Increased berCharge rate from +50% to +67%
      • Reduced overhealed berCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
    • Crusader’s Crossbow
      • Healing a player with an arrow now grants a small amount of berCharge
    • Quick-Fix
      • Fixed cases where Quick-Fix berCharged players could still be affected by certain knock-back effects
      • Players can no longer capture objectives while under the effects of Quick-Fix berCharge
  • Spy
    • The HUD ‘Cloak’ meter now displays ‘MOTION’ and ‘FEIGN’ when Cloak and Dagger and Dead Ringer are equipped respectively
    • Dead Ringer
      • Initial damage reduction when feigning death increased to 75% from 50%
    • Spy-cicle
      • Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter
      • Fire immunity shield no longer appears when fire immunity is triggered
  • Heavy
    • Fists of Steel
      • Removed deploy time penalty
      • Added penalty of increased holster time by 100%
    • Gloves of Running Urgently
      • Increased holster time penalty
    • Warrior’s Spirit
      • Now heals 50 health on kill
      • Damage received and dealt increased by 30%
      • Removed health penalty
    • Eviction Notice
      • Now provides 15% move speed bonus
      • Now increases damage taken by 20%
  • Demoman / Demoknight
    • Shield bash now deals damage at all ranges, scaled by distance
    • Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
    • Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
    • All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
    • Splendid Screen
      • Removed the ability to deal charge impact damage at any range (now native to all shields)
      • Now increases recharge rate by 50%
      • Increased blast resistance from 15% to 20%
    • Tide Turner
      • Now grants mini-crit instead of full-crit on charge bash
      • Reduced resistances to 15%
    • Chargin Targe
      • Reduced blast resistance from 40% to 30%
      • Removed fire immunity
    • Claidheamh Mor
      • Removed charge duration bonus
      • Now restores 25 health on kill
      • Removed health penalty
      • Now increases damage taken while active by 15%
    • Persian Persuader
      • Removed ammo pickups granting health instead of ammo
      • Added penalties of reduced primary and secondary ammo
      • Ammo pickups now replenish charge
      • Now gains charge meter on hit
    • Quickiebomb Launcher
      • Fizzle time increased from 2 seconds to 4 seconds
    • Ullapool Caber
      • Base melee damage increased from 35 to 55
      • Added 20% fire rate penalty
      • Added 100% switch-to time penalty
    • Loose Cannon
      • Reduced projectile speed (now a visible attribute)
      • Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
      • Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
  • Engineer
    • After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again
    • Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine
    • The Jag
      • Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
    • Rescue Ranger
      • Healing per bolt reduced from 75 to 60

 

Patch Notes–December 18, 2015

  • Fixed a client crash related to the HUD
  • Fixed a client crash related to picking up weapons
  • Fixed some Mac client crashes related to being out of memory
  • Fixed a bug with removing the Gifter’s Name on gift-wrapped items
  • Fixed paint cans from the Gift-Stuffed Stocking always being tradeable
  • Fixed an issue with knives not animating correctly
  • Fixed a bug related to the Loose Cannon and bots in Mann vs. Machine mode
  • Fixed Engineer’s Wrangler contract updating points for players other than the Engineer doing the contract
  • Fixed a bug where the Sapper preview would disable buildings when removed
  • Fixed a bug with Sentry Guns being disabled for 5 seconds instead of the desired 0.5 seconds after a Sapper is removed
  • Fixed an issue with The Concheror regen not being 4 health per second as intended
  • Fixed the Half-Zatoichi giving more overheal then intended. Max overheal is 1.5x base health.
  • Added the EdgeGamers UltiDuo Participant 2015 tournament medal
  • Added an option in Adv. Options to disable teammate glow effects after respawn
  • Updated the equip_region for the Chicago Overcoat
  • Updated the models/materials for The Chill Chullo

Notes missed from the previous update:

  • Huntsman
    • Can be fired while off the ground
  • Updated pass_pinewood
    • Fixed lighting/shadow issues
    • Increased size of water tower goals

[N] Obey

Changes to Steam Trading, Dec 10 2015

Posted on: December 10th, 2015 by Obey

A large TF2 patch with new content is supposed to hit sometime in the next two weeks–stay tuned!

Here’s the new change, quoting Valve’s article:

“…[A]nyone using the Steam Guard Mobile Authenticator to confirm trades is able to continue trading as always. Users who haven’t enabled it, or can’t, can still trade, but they’ll have to wait up to 3 days for the trade to go through. This gives both Steam and users the time to discover their accounts have been hacked and recover it before the hackers can steal their items.”

The Steam Guard Mobile Authenticator is Valve’s newest attempt to help protect you from hackers who would steal and sell your virtual items from your account. This requires your interaction with your Steam account from a second device, ideally from a smartphone. Completing a trade with another user will prompt agreement via the secondary device.

Steam Guard

If you do not use this Mobile Authenticator, your trades will now be delayed for 3 days (or 1 day if trading with a user who you friended over a year ago). Steam doesn’t want to prevent you from trading an item for some metal; they are trying to buy enough time to prevent a person’s items from being quickly sold away. Inconvenience? Yes. Most users prefer the Steam Market anyways, but trading is still used for newer users or for swapping items for items. (They did consider removing trading entirely.)

Consider this: Instead of Steam deleting a stolen item, they provide another, duplicate virtual item to hacker victims. In the cases of rare content such as unusual hats, this decreases the rarity of the item, so that traders are mildly harmed by an item’s lost value. (Yes, this is one of Steam’s expressed reasons.)

 

http://store.steampowered.com/news/19618/

Hit the above link to read the full article, which describes Steam’s reasoning. It is nice that Steam attempts to explain their rationale.

 

[N] Obey

P.S. — Apologies for the lack of posts from the last two months–I’ve had to work around the loss of multiple computers, and an apparent IP block(?)  from the Official Wiki. Don’t expect many more hyperlinks to that site in the future.

Scream Fortress VII

Posted on: October 29th, 2015 by Obey

Wow… there’s a lot of new content in TF2 right now! A new Halloween Event with multiple new maps, revival of all of the old Halloween Events, new Halloween contracts, plus the Invasion event that started earlier in the month… Mannpower is now out of beta… Here’s a running timeline of TF2 events:

  • The previous six Halloween Events are live from now until November 11th.
    • TF2Newbs Halloween Event FAQ: http://www.tf2newbs.com/newbs_blog/2014/10/22/a-tf2-newbs-guide-to-halloween-event-maps/
  • The new Halloween Event, Scream Fortress VII, is also live until November 11th.
    • http://www.teamfortress.com/screamfortress7/
  • Invasion ends on November 5th!
    • Blogpost: http://www.tf2newbs.com/newbs_blog/2015/10/08/tf2-invasion-community-update/
  • A major TF2 patch is dated for late December, that should coincide with the semi-annual Steam Sale.

 

PLEASE NOTE: Sorry about the lack of clickable hotlinks. Something’s wonky with WordPress this morning, and the TF2 Wiki is not responding. Check back later, as I’ll be updating this page over the next several days with images, links, and more specific info.

 

website_under_construction

The TF2 Story So Far….

  • Scream Fortress VII comic, “Gargoyles and Gravel” (just released
    • http://www.teamfortress.com/gargoyles_and_gravel/
  • Invasion Update video (Oct 6, 2015)
    • https://www.youtube.com/watch?feature=player_embedded&v=-yQlDnIAR14
  • TF2 comic, “Old Wounds” (Aug 31, 2015)
    • http://www.teamfortress.com/tf05_old_wounds/

 

New Maps!

Gorge Event

A reskinned Gorge attack-defense map

Hellstone

A new, community-made payload map

Moonshine Event

A new, community-made King of the Hill map

Sinshine

A new, community-made control points map

 

 

 

 

Full Patch Notes: Oct 29, 2015

  • Comic and additional information available on the website (http://www.teamfortress.com/screamfortress7)
  • Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone
  • Added the Gargoyle Case which contains 19 community made cosmetics
  • Added two new community-made taunts to the Mann Co Store: Soldier’s Requiem and Zoomin’ Broom
  • Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • Scream Fortress VII runs through November 11th, 2015

During Scream Fortress VII

  • All players who launch the game will receive a Gargoyle
    • Gives access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected
  • Added Merasmissions
    • A new Merasmission will be available daily up to a total of 13
    • Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case
  • Added Halloween Transmuting
    • Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu
    • Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute.
  • Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect

General

  • Added inspect animations for the Batsaber and the Giger Counter
  • Fixed an idle animation bug for the Wrangler
  • Lowered the speed penalty for getting stunned by a ghost from 50% to 25%
  • Lowered damage of the “bats” spell from 60 to 40
  • HHH’s axe has dulled a bit and no longer guarantees death, but is still very lethal
  • Fixed an exploit related to picking up The Widowmaker
  • Fixed the Batsaber not showing the Killstreak sheen
  • Fixed a scoreboard stat reset bug in Mann vs. Machine
  • Optimized texture memory usage
  • Fix some cases of random hitching experienced by some players
  • Fixed overhead icons stacking on top of each other and now appear side-by-side
  • Added “Sort by Date” to the backpack. Newest acquired or altered items are sorted to the front.
  • Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level
  • Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps
  • Fixed a case where running the game with -buildcubemaps would generate all black cubemaps
  • Updated cp_powerhouse to fix a couple places where players could stand on top of doorways
  • Updated The Infernal Impaler, L’homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel’s Coat, The Killer’s Kit, The Vascular Vestment, The Physician’s Protector, The Cold Killer, The Courtier’s Collar, The Physician’s Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors
  • Updated koth_probed
    • Improved optimization of map (especially on mid)
    • Fixed clipping issues (thanks Muselk!)
    • Fixed Engineer imbalance on mid (thanks Uncle Dane!)
    • Added in missing explosion sound effect on aliens
    • Fixed a few prop/ material issues
    • Reduced prop usage

PASS Time update

  • Fixed viewmodel/worldmodel when tf_passtime_ball_model is set
  • Added convar: tf_passtime_ball_sphere_collision
  • Added entity: tf_logic_on_holiday

Mannpower update

  • No longer in Beta
  • Added new map: Hellfire
  • Three new powerups: King, Plague, Supernova
  • Grappling hook changes
    • Reduced max rope distance
    • Reduced grapple dismount jump height
    • 30% hook movement speed penalty for Heavyweapons
  • Flag rule changes
    • Flags can no longer be returned by touching them
    • When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured
    • 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility)
    • Small health regeneration for non-powered up flag carriers
    • Flags and capture zones are disabled for 30 seconds after a capture
  • Powerup rule changes
    • When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored
    • You cannot pick up enemy colored powerups
    • Team colored powerups will attempt to respawn in that team’s base if not picked up in time
  • Other changes
    • Overhead powerup icons are now team colored
    • Warlock powerup renamed to Reflect
    • Reduced Knockout max health bonus for demos carrying swords and shields
    • Haste now increases huntsman firing speed
  • Bug fixes
    • Reflect damage no longer occurs after death (Pyro afterburn)

[N] Obey

TF2 Invasion Community Update!

Posted on: October 8th, 2015 by Obey

under-construction1Sorry about the delay–[N] Obey and {N} Wife have moved to new digs, and of course TF2 would patch while I’m living in Box Fortress 2. It doesn’t help that my laptop is having power supply issues… look, I’ll quit bitching and get to the patch.

Short version: It’s another community content-patch.

INVASION EVENT ends November 5th!

 

I WAS RIGHT! Probed is one of the new maps…! The UFO materials gave it away.

Blogpost and splashpage.

 

 

 

 

Full Patch Notes: Oct 6, 2015

Undocumented changes

Full Patch Notes: Oct 8, 2015

[N] Obey