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TF2 Patches n’ More: June 11, 2014

Posted on: June 11th, 2014 by Obey

*****Currently, Newbs’ servers #09 2fort, #14 goldrush, and #26 are down for repatching. Check back in the next 24 hours.******

Here’s the summary:

  1. HEADLINES–see below for article links.
  2. Team Fortress 2 had two patches today.
    • Lots of bugfixes, exploits, and some cosmetics’ slot placements.
    • Taunts are now push-to-hold toggles.
    • Updated the Eureka Effect wrench (see below).
    • What’s up with the Bread? (see below)
  3. Reminder: Steam Summer Sale usually launches around the last week of July. With that in mind:
    • Craft some Mysterious Cards (see below); they seem to replace coupons as a reward when crafting Steam badges currently.
    • Expect some new Summer-themed Crates and Keys.  Last year we had those nine color-coded Summer Coolers and Summer Claim Checks.

 1. HEADLINES

Click the link in the headline to jump to the pertinent article.  Happy summer reading!

  1.  The Dota 2 International for 2014 has raised over US$9 million in prize money, and it still has two months to go. That’s about as much as the prize pool for the annual Masters golf tournament, according to these guys.
  2. The most recent Official TF2 Blog post talks about new weapons that Valve have tested and rejected. They are probably getting ready to launch some new weapons in the near future, but expect Valve to be patient, as they have been busy reworking existing, underused items. New items haven’t launched in 18 months or so.
  3. The Highlander Open is inviting non-competitive TF2 gamers to put on their best tryhard hat and give the competitive TF2 scene a try. You will still need to form your own group of at least 9 players. Note: Be sure to see their list of Banned Items.
  4. Telltale Games is working on a new game that is supposed to explore the origins of Handsome Jack, the mouthy bastard you may or may not have hunted down in Borderlands 2. It will involve some moral-based decisions that will alter the flow of the game to a degree, and will be released as a series of five episodes over a Season (much like BL2′s Season Pass, I’m sure). It will also take place on that ever-present Hyperion moonbase you see in the other games, and is slated for release on October 17, 2014. Here is a 16-minute trailer, courtesy of PC Gamer.
  5. ICYMI: Dota 2 had a patch on June 2nd, in case you missed it. Yes, that’s what ICYMI means. You may have learned something useful today. There was another one on May 30th, but the main thing there is that you will score no points if you are playing in an invalid slot (i.e. a Core playing in a Support slot, or vice versa).

 

2. Team Fortress 2 Patches — June 12, 2014

See below for the full patch notes.

Updated: The Eureka Effect

Eureka Effect

You can now pick up buildings with the Eureka Effect in your loadout.  Just like before, you can build a teleporter near a point for defense, use your wrench to return to the respawn room and reload, jump back into your teleporter to get back up front quickly, then continue to rebuild your nest. Except now, you can move your buildings later if you need to, just like stock Engineers.

The Eureka Effect now repairs and upgrades buildings at half the normal rate. It’ll take 16 clicks (instead of 8) to upgrade a building, consuming the same amount of metal to upgrade, as it uses only half as much per hit. The initial build should still take the usual time. This replaces the old penalty that denied the ability to move your buildings. And it’s not much of a penalty if you’re Wrangling your level-3 sentry gun!

You can now teleport either to your spawn OR the location of your teleporter exit. You can toggle between the two locations by hitting the reload key (default: R). Consider this the next time you MvM and need to hide before you get ganked, or port over to your sentry gun next to your exit!


Dat Bread

Bread.png

This is probably a temporary thing: when you teleport, one of nine bread models may appear, disappearing in a few seconds.  I wonder if they correspond to the nine TF2 classes… and Archimedes finally gets his pretzel (see top-right corner of the second image)! Maybe we will start defending Rome in MvM or some such.

All I’m saying is, Dustbowl has had rat holes inserted into the buildings of its map for like, a year now.  So what’s that all about?!

Full Patch Notes: Patch 1

  • Fixed item descriptions for Strange scores not appearing to update
    • So now when you get killed by the same Strange weapon continually, you should see the weapon increase its increment! Hooray.
  • Fixed a bug where damage dealt and healing done Strange scores would stop incrementing
  • Fixed an exploit where teleporters could build up a large amount of health
  • Fixed a bug where premium accounts would temporarily appear to revert to free status
  • Fixed deflected rocket explosion sounds playing repeatedly
  • Fixed deflected Black Box rockets not giving health to the Pyro
  • Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine
  • Fixed several cosmetic items not cloaking properly for the Spy[1]
  • Added the AsiaFortress Cup Season 7 medals
  • Community Request: Added SetCustomUpgradesFile input to the gamerules entity to allow servers to specify a different upgrades file
  • Updated the localization files
  • Updated the Eureka Effect
    • Can now pickup buildings
    • Repair and upgrade rates have been decreased
    • Can teleport to your spawn room or your Teleporter Exit

Undocumented changes: Patch 1

  • Updated the backpack icons for the Director’s Vision, Meet the Medic, Schadenfreude, High Five! and Shred Alert taunts.
  • Added a prompt above players in the High Five! taunt pose.
  • Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again
  • Moved the Director’s Vision from the Action slot to the currently unused Taunt slot. fixed in patch 2
  • Fixed Spy’s revolvers not using the Spy‘s hand in reload animations.
  • Bread now sometimes spawn when using a Teleporter.
  • Updated the equip_region of El Muchacho.
  • Updated the item type of Brawling Buccaneer and Hornblower.
  • Fixed a bug that let players move while taunting.
  • Added console commands tf_taunt_move_forward_speed, tf_allow_sliding_taunt and taunt_by_name.
    • I think tf_allow_sliding_taunt allows a function similar to the old frozen-taunt-while-moving.
  • Dispensers now cost 70 metal when using the Gunslinger. fixed in patch 2
  • Added a white line above the names of the buildings on the Construction PDA menus.

Patch 2

  • Fixed a client crash caused by failing to properly parse the item schema
  • Fixed not being able to equip The Director’s Vision taunt in the Action slot
  • Fixed not being able to taunt with the Spy’s disguise kit
  • Fixed the Engineer‘s build menu staying open after changing class[2]
  • Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped
  • Updated the description of The High Five! Taunt to better describe the new toggle behavior
  • Updated the materials for The Eureka Effect HUD to support mat_picmip

 3. Mysterious Cards

Like I said above, the Steam Summer Sale (in whatever form) will be coming eventually. On June 10th, users who crafted Steam badges began receiving one of a set of ten Mysterious Cards. PC Gamer weighed in with their thoughts, and referred to Reddit for some of their speculative information.

In crafting these cards, I found that I got one random card, numbered 1 thru 10 with a yellow Steam logo, with each badge I crafted. It seemed to replace the usual game coupons I was accustomed to getting–perhaps further evidence of the upcoming sale; do they want to halt the couponing if they’re about to launch a sale?

Lately, they seem to trend for $0.25 to $0.30 on the Steam Market, if you just want to go buy a set.  But you can’t craft a badge with them… YET.

 

[N] Obey

Terraria Patch 1.2.4

Posted on: May 9th, 2014 by Obey

Hey Newbs!  This isn’t the “Lunar Patch” that’s in the works, but some new stuff is coming so that the big patch won’t be a tremendous download later on.  Here’s the most important parts of patch 1.2.4:

  • Terraria is 75% off in Steam thru Sunday night ($2.49)!!
  • A kind of Smart Cursor can be toggled on/off.
  • There is now an Angler NPC… and fishing! The Angler gives you quests with progressively better rewards. The biome where you fish determines what you can catch–including lots of strange kinds of fish, and other items like crates.
    • It is apparently possible to get hardmode ore bars out of crates, even when the world is not in hardmode, albeit rarely.
  • Shiverthorn is a new flower material that grows in snow and blooms in blizzard (rain).
  • Trees in Snow Biome now drop Boreal Wood.  New furniture can be crafted from Boreal Wood.
  • Over 20 new potions can be crafted, mostly from fishing rewards and related to shiverthorn.
  • You can now ride/pick up minecarts, and lay minecart tracks.
  • Some crossover content from the other Redigit game, “Pixel Piracy”, is available for crafting.
  • Molotov Cocktails are craftable: Silk + Ale + Torch.
  • Fixed a lot of bugs and exploits.

Full Patch Notes

Features and Mechanics:

  • You can now get quests from the Angler NPC for cool rewards. Each time you complete a quest, the rewards progressively get better.
  • You can now use critters as bait for fishing.
  • You can now ride around in style on the new Minecart system.
  • Beaches no longer feel so empty.
  • Truffle Worms now spawn in hardmode Mushroom biomes. Be wary using this bait near the Ocean.
  • You can now place weapons and tools on the craftable Weapon Rack. (Thank you Goryō for your suggestion!)
  • Added Smart Cursor. This can be toggled using control and has an interface option. Smart Cursor makes digging, chopping, placing, and breaking much faster and easier.
  • You can now craft stone letters and numbers with a Heavy Workbench.
  • Lihzahrd Powercells drop more commonly from enemies in the temple.
  • Rain is now red during a Blood Moon.
  • Updated Gemspark tiles to make the inner border complete.
  • You can now place coins to create Coin Piles. (Thanks Omnir!)
  • Added several new underground cave wall graphics.
  • Moss backgrounds have been updated with new textures.
  • Replaced grass graphics for when they are surrounded.
  • Grass is now killed when a player covers it in solid tiles.
  • You can now find shark statues in worldgen , they spawn sharks when there’s enough space.
  • It is now much more likely that you will spawn on a flat clean surface when creating a new world.
  • Added some world gen cleanup to remove small segments of floating blocks.
  • Worms now spawn when breaking rock and dirt piles.
  • Grasshoppers can now be found when you cut grass.
  • Rainbow Bricks and Brick Walls now go through the entire spectrum.
  • Hives are now more common.
  • The Abeemination no longer requires Obsidian, Crisp Honey, or a Demon Altar to be crafted.

Pixel Piracy Crossover Content:

  • Falcon Blade.
  • Pirate Minions.
  • Placeable Sail “wall” sold by the Pirate NPC.
  • Placeable Pixel Piracy painting.
  • Ginger Beard vanity item.

Items:

  • There are now 22 new potions you can craft from fishing and/or shiverthorn related materials.
  • There are now 5 new mounts to help you traverse the terrain.
  • There are several new pets including the Mini Minotaur (Thank you Tobuscus)
  • You can now craft couches out of silk+material. (Thank you Eikester for the 20 you contributed)
  • Dressers and Pianos have all been given custom graphics. (Thank you Eikester)
  • You can now craft Grandfather Clocks out of more materials.
  • Over 100 new furniture items have been added to complete old furniture types.
  • Trees in the Ice Biome now drop Boreal Wood.
  • You can now craft furniture out of Boreal Wood.
  • Queen Bee,King Slime and Pirate Invasion now have larger loot tables.
  • There are 6 new summoner weapons.
  • There are now 2 new summoner armors.
  • You can now craft Molotov Cocktails out of Silk+Ale+Torch.
  • The underworld and Dungeons have more furniture from new world creation.
  • You can now craft Gemspark Walls.
  • You can now craft Tin Plating tiles and walls.
  • You can now craft Confetti tiles and walls.
  • You can now craft Midnight Confetti tiles and walls.
  • You can now craft Waterfall tiles.
  • You can now craft Lavafall tiles.
  • Living Fire Blocks now drop from enemies in hardmode Hell.
  • Updated Glass Wall item sprite.
  • Added fireworks box (wirable and placable , you can also use it by right clicking)
  • Added Firework Fountain.

New Music:

  • Underground Crimson

Optimizations:

  • Wiring system runs at least three times faster. Longer wire systems get larger gains.
  • Improved multiplayer performance.

Bug Fixes:

  • Fixed bug where the last bucket of a stack wouldnt go into an available stack when used.
  • Fixed bug where buckets don’t stack together by themselves when dropped in the world.
  • Fixed bug where Gemspark Blocks wouldn’t merge well after being actuated.
  • Fixed bug where “The jungle grows restless” message would appear before you have beat all 3 Mech Bosses.
  • Improved readability of two of the guide’s tips as per complaints.
  • Fixed bug where Truffles had a hole in his shop if you didn’t meet a requirement.
  • Changed the Quick Heal to use the best fit healing item instead of the first.
  • Fixed a bug where only one wire attached to a Lever would work when you flipped it.
  • Fixed exploit where you could dupe pets with Bug Net in multiplayer.
  • Fixed bug where spawn rates would increase underground when a moon event is happening.
  • Fixed bug where Crimsand Blocks would attempt to enter ammo slots on pickup by themselves.
  • Fixed bug where Flask of Gold would apply Ichor debuff on enemies rather than Midas debuff.
  • Fixed the crash when a chest is placed above but not directly on a Boulder.
  • Fixed bug where Mana Crystals wouldn’t immediately fill the new Mana Star they give when used.
  • Fixed bug where Well Fed granted 10% magic damage and no ranged damage by mistake (was most likely a typo , magic damage 5% twice , 1 of them near the ranged crit boost).
  • Rudolph no longer flies the moment he touches down if the jump button is held.
  • Fixed a bug where Rudolph could sometimes regain the ability to double jump while flying.
  • Dressers , Pianos and Tables no longer emit particles when struck – you’re not breaking them.
  • Fixed a bug where Glass Walls were not drawing to the map properly.
  • Fixed a bug where the background was showing through some Stone Slab parts.
  • Fixed bugs with the sign / npc chat display again.
  • Fixed bug where tile wands did not consume items if you had high tile placement speed.
  • Fixed bug where breakable pots wouldn’t drop life and mana when you weren’t at your max if you had temporary increasers.
  • Fixed bug where other player’s pets would disappear after a while (in multiplayer).
  • Fixed a bug that could cause the Minimap to crash the game.
  • Fireworks now show the wiring layout when selected.
  • Fixed bug where watches show 2 ‘:’ marks when displaying time.
  • Wooden fence types now properly let the sunlight through.
  • Updated graphics for Chairs and Tall Torches to fix some issues.
  • Fixed a bug where bad item stack sizes could cause the game to crash when saving.
  • Fixed an alignment issue with Pearlwood Chandelier.
  • Actuated tiles no longer remove the water over them on world load.
  • Fixed bug where minions on multiplayer would disappear after a while.
  • Fixed a bug where buff tooltips were staying visible on the map screen.
  • Fixed the name for the Hoppin’ Jack NPC.
  • Fixed issue where minions would not sync upon spawning them in multiplayer.
  • Fixed grammar issues with magic quiver tooltips.
  • Fixed issue where Death Sickle and Vampire Knives would not animate properly on other players in multiplayer.
  • Fixed issue where Scorpions worked with King Statue and Travelling Merchant did not.
  • Fixed the exploit where you could have infinite Hoverboard hovering time.
  • Invasion summon items will no longer be consumed if no invasion would happen using it.
  • Not destroying a Shadow Orb at all will no longer block Natural Pirate invasions.
  • Painted walls show up properly on the map.
  • Fixed issue where holding binoculars with mouse would still move your camera , making it annoying to move them to chests and the likes.
  • Fixed bug where you couldn’t dye the Flying Carpet accessory.
  • Fixed exploit where you could buy and sell stackable items for profit.
  • Fixed bug where glass would not let sun through properly.
  • Fixed bug where wings wouldn’t work after getting out of water with Merman accessories equipped.
  • Fixed a bug where you would die on entering a world from fall damage.
  • Fixed exploit where you could duplicate buckets on Mannequins.
  • Purification Powder now says ‘cleanses the evil’ rather than ‘cleanses the corruption’ (to make it crimson compatible)
  • Fixed bug where magic missiles, drills and dirt rods would not function properly in reverse gravity.
  • Fixed bug where the player would float when standing between a downwards slope and a halftile.
  • Fixed bug where close dropped wires wouldn’t merge with each other.

There is no set date for the Lunar Patch (probably patch 1.3), but there won’t be much warning when it launches. If I were to hazard a guess, I would think they plan to launch in July or August; the game receives heavier play when it is summer in the northern hemisphere. At $2.49 for a gift copy, you could gift a copy to a friend!

[N] Obey

 

 

 

News and TF2 Update: April 25, 2014

Posted on: April 25th, 2014 by Obey

Here’s all the news that is news for Newbs, Newblets and their guests:

  1. Server #06 has changed format to a 24/7 Dustbowl “Fun House” server.
    • All-talk, beach balls, and rtd (“Roll the Dice” mod) is enabled on #06. Only one player can have an active rtd state at one time, and any one player must wait 100 seconds before being able to input rtd again. Click the link to see the entire list of effects.
    • Pacifist play is allowed on #06, as well as trade servers #02 and #18.
    • If this format is popular, “fun house” servers could be expanded. Please remember to avoid pacifist play in the other servers, as per the server rules.
  2. Important info of yesterday’s TF2 patch:
    • Maps updated: Dustbowl, Junction, 2Fort, Turbine, Lakeside/Ghost Fort, Gold Rush.
    • Mann Up Mode now available to users in Australia.
    • Various bugfixes.
  3. Added two promo items for the Heavy
    • The Der Maschinensoldaten-Helm and the Die Regime-Panzerung cosmetics are available in Genuine quality if you pre-purchase the Steam game Wolfenstein: The New Order before May 20, 2014 (regular price $59.99). The pre-order also grants future access to the Doom Beta.

 

Der_Maschinensoldaten-Helm

Der_Maschinensoldaten-Helm

Der_Regime-Panzerung

Der_Regime-Panzerung

 

 

Patch 1

  • Fixed an issue where plugin_load may load a non-binary file type
  • Fixed an issue where decompressed file sizes were not being checked by the engine
  • Fixed a client crash related to Unusual items and the character loadout screen
  • Fixed an item exploit where tools were being used for purposes other than the original intent
  • Fixed The Shortstop not using its crit sound when firing crits
  • Fixed the HUD achievement tracker not filtering map-specific achievements
  • Fixed an issue where character voice lines would be clipped
  • Fixed disguised Spies losing their disguised cosmetic items when they touch a supply closet
  • Fixed the HUD 3D Character equipping the wrong item when Spies change their disguised weapon
  • Fixed the Demoman’s shield charge turn rate when using joystick input
    • Joystick input now matches keyboard/mouse input
  • Added new promo items[1]
  • Added ETF2L 6v6 Season 17 and ETF2L Highlander Season 5 medals[2]
  • Updated the localization files
  • Updated metal hats to sound like metal when they fall off players’ heads
  • Updated the equip_regions for The Toss-Proof Towel, The Titanium Towel, The Tartan Shade, Marshall’s Mutton Chops, Stockbroker’s Scarf, The Carl, and The Polar Pullover
  • Updated cp_dustbowl
    • Fixed players standing in sky over the beginning of stage 1
    • Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them
  • Updated cp_junction_final
    • Players are now prevented from building in spawn rooms
  • Updated ctf_2fort
    • Fixed players standing on conduits in flag rooms
    • Fixed players standing in sky over Red battlements[3]
    • Fixed a missing face under the stairs in the Blu base ramp room that let players see enemies above
    • Fixed collision on props under stairs in Red’s courtyard
  • Updated ctf_turbine
    • Fixed collision on spawn doors
    • Added prop to facilitate players jumping up to raised platform and fixed surrounding collision
    • Fixed collision under stairs in mid room
    • Fixed misc prop collision
    • Fixed collision on signs in mid room
    • Fixed the clipping in the rafters of flag rooms
    • Increased performance with addition of area portals
    • Added decals under ammo and health packs
    • Smoothed geometry in the vents
    • Added nobuild around spawn doors
    • Added light props over Red and Blu gate 1 doorways
  • Updated koth_lakeside_event
  • Updated koth_lakeside_final
    • Fixed bot navigation errors
    • Prevented players from building in spawn room doors
    • Fixed rock piles to mirror on Red and Blu sides
  • Updated pl_goldrush
    • Fixed players shooting projectiles through the window in the mining tower into Red’s first spawn and Blu’s second spawn
    • Fixed players standing in sky above Blu spawn in stage 3
    • Fixed player clipping exploit above the Blu exit in stage 3

Undocumented changes

Patch 2

  • Mann Up servers are now available in Australia

[N] Obey

Meet the Haley!

Posted on: April 18th, 2014 by Obey

Hi Everyone!

For our second Q&A / AMA interview, admin Haley (AKA Danger Zone) will be answering your thoughtful, silly, and random questions.  It will be in the same format as Octo’s.

Continuing in our series of Q&As, Haley has volunteered to participate in the next installment.  We’re looking to keep it the same format as Octo’s from before, so whatever you’ve got on your mind, we’d love to hear it!

In the interest of time and making sure people aren’t locked into something forever, after the first question is asked we’ll be limiting this to a period of 2 weeks. Here is the link.

If you missed Octo’s Q&A you can check it out here.

See you on the forums!

[N] Obey and the rest of the Newbs Blog Team

 

The above graphic references Archer, a very funny, very NSFW animated cartoon. And we didn’t even get permission from FOX, so there!

 

TF2 Update: April 1, 2014

Posted on: April 1st, 2014 by Obey

(This update is real, and not an April Fool’s joke.)

Added April 3, 2013:

  1. If you haven’t seen the first post on the Official TF2 blog in four months, do so. It will link to a third comic in the Gray-takes-over-Mann-Co. storyline, and gives teasers for moonbases, new gameplay, and community-inspired taunts that just look awesome.  (And if you can’t find the obvious Anchorman movie reference, you obviously don’t remember the movie.
  2. Updated blogpost: A TF2Newbs Guide to MvM Item Hunting

The Most Important Things to Know:

  1. [Fixed 4/3/13] Added holiday mode 9 for April Fools Day, which sometimes substitutes Schadenfraude taunts for ordinary taunys, and class responses are changed to laughing (akin to Pyrovision).
  2. Standard crates will now drop much less often. Salvaged Crates #60 can no longer drop, as well as crates #75, #76, and #77.
  3. Crates #82 and #83 have been added.
    • Crate #82 contents:
      • Rocket Launcher Killstreak Kit
      • Scattergun Killstreak Kit
      • Sniper Rifle Killstreak Kit
      • Shotgun Killstreak Kit
      • Ubersaw Killstreak Kit
      • Gloves of Running Urgently Killstreak Kit
      • Spy-cicle Killstreak Kit
      • Axtinguisher Killstreak Kit
      • 1% chance for an Unusual
    • Crate #83 contents:
      • Note that it grants Strangifiers and not the Strange Weapons themselves!
      • Pretty Boy’s Pocket Pistol Strangifier
      • Phlog Strangifier
      • Strange Cosmetic Part: Kills
        • A Strange cosmetic ittem tracks points scored, not kills. This part adds a kill counter.
      • Strange Part: Full Health Kills (your full health, not your victims)
      • Private Eye Strangifier
      • 1% chance for an Unusual
  4. Changes to Chemistry Sets:
    • Chemistry Sets now have a “Series” number attached. Older Series #1 and Series #2 are now named as such.
    • Current Series #3 (and presumably future Chemistry Sets) now have expiration dates.
    • Since Chemistry Sets drop alongside standard crates, I assume that Chemistry Sets will also drop much less often now.
  5. The Wrangler can now take Strange Parts–but will only track increments while the Sentry is actively Wrangled.
  6. Exploits granting a Demoman increased turn rate (due to increased frame rate) while Shield-charging have been fixed.
  7. Added the Little Bear (a cosmetic Giant Heavy Robot) to the Mann Co. Store, purchasable for US$7.49.
    1. Three A Toys sells a toy figure Giant Heavy Robot; purchasing it can award you a Genuine-quality Little Bear.
  8. Occasionally, players that taunt will randomly do the Schadenfraude taunt, even without having the Schadenfraude equipped or possessed.

 

 

Full Patch Notes: April 1, 2014

Undocumented changes

 Added April 4, 2014

Thanks for reading this far! Just so you know, {N} Haley is giving away an unusual hat in a contest!! Read this thread to find out how you can win.

 

[N] Obey