TF2 Patch, Nov 10, 2016
Posted on: November 12th, 2016 by ObeyThe important parts of this patch regard “gravetalk”, or your ability to see chat and hear voicechat from your dead teammates (regardless of whether you are alive or dead). Before, gravetalk defaulted to OFF; now it is defaulted to ON, including in Competitive. Of course, you can’t normally receive the chat/voicechat of the other team unless alltalk is ON. The rest of the patch is just bugfixes.
{N} Olse’s ongoing XCOM 2 saga, starring TF2Newbs characters, can still be read on our forums!
Halloween Event ends Tuesday, November 15th! Each day, one contract is unlocked, for a total of 24 (26?) missions to complete. If you haven’t done any, or only some, the remainder are saved in an invisible queue, revealing two at a time.
Each mission rewards a Halloween-themed cosmetic, with a chance of being Haunted.
Patch 1
- Fixed invisible weapons on other players when they have recently changed loadout
- Fixed color correction not working
- Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match
- Fixed particles not being removed from cosmetics when toggling between third-person and first-person views
- Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout
- Fixed some Strange map filter displaying the wrong map names in their descriptions
- Replaced convar
tf_teamtalk
withtf_gravetalk
- When enabled, living players can receive text and voice chat from dead players
- When disabled, living players cannot hear the dead, regardless of team
- Removes the odd behavior of
tf_teamtalk
wherein living players were exclusively unable to hear dead players on the other team - Defaults to on, except in Competitive matches
- Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce
- Fixed not being able to activate the Pyro’s Phlogistinator rage again right away if the first attempt failed
- Fixed Mann vs. Machine bots not playing the teleport sound effect and becoming invulnerable after teleporting
- Fixed not switching Snipers to their melee weapon while under the effects of the “tiny” spell
- Fixed a missing material in the main menu
- Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors
- Added the Chapelaria 6v6 tournament medals for season 1
- Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects
- Updated the localization files
- Updated
mvm_ghost_town
to fix the cube maps - Updated
mvm_mannhattan
- Fixed Spies spawning behind the closed door at Gate A
- Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun
- Updated
pl_millstone_event
(Hellstone)- Fixed an exploit where you could trap Horseless Headless Horsemann in place
- Fixed some door frames from being able to shoot through them
- Fixed a texture error
- Fixed a barrel that you could walk through
- Improved navigation file for better bot movement
- Fixed being able to shoot through building wall located front of RED 1st base
- Community request: Added
OnTruceStart
andOnTruceEnd
outputs to thetf_gamerules
entity for maps
Undocumented changes
- Updated the equip region for the Spine-Chilling Skull and the styles of the Spine-Chilling Skull 2011.
Patch 2
- Updated
tf_gravetalk
setting for Competitive mode to be on by default
[N] Obey