TF2 Patch, Nov 2, 2016
Posted on: November 2nd, 2016 by ObeyMost important: Spies can’t use sappers during a truce. And players can fight their way out of a spawn room during a truce.
FYI: I updated the TF2Newbs’ Guide to More and Better Items. Check it out, and the Halloween Items FAQ on the post before this one.
Oh hey, it’s also time to get your Saxxy submissions on!
Full Patch Notes
Added the GA’lloween 2016 community event medals
- Fixed
sv_shutdown
not working for community dedicated servers- All servers now enter hibernation state when they are empty and have no remaining work, which informs commands such as
sv_shutdown
- Added
tf_allow_server_hibernation
(default: 1) to allow disabling hibernation state - This should generally only be necessary if running server plugins that are not compatible with hibernation
- Added
sv_shutdown_cancel
to cancel a pending shutdown
- All servers now enter hibernation state when they are empty and have no remaining work, which informs commands such as
- Updated the truce period during Halloween boss fights
- Players are no longer affected by the truce when in their spawn room, allowing them to fight their way out if necessary
- Sappers can no longer be used while a truce is active
- Updated the “tiny” spellbook spell
- Fixed a case where players could get outside the world
- Fixed not switching Heavies to their melee weapon
- Updated player destruction mode so the “Team Leader” does not heal teammates while in the Underworld
- Fixed Halloween contract reward items not being craftable
- Fixed Strange Human Cannonballs and Strange Battery Canteens not tracking stats
- Fixed Casual search criteria being saved automatically while connecting to a server
- Fixed a case where players could suicide on a pumpkin bomb to gain progress on certain Merasmissions
- Updated the equip region for the Spine-Chilling Skull
- Updated
pl_fifthcurve_event
(Brimstone)- Fixed exploit where players could get under the map near BLU starting area
- Fixed exploit where players could get out of the map near graveyard
- Fixed exploit where players could enter RED base as BLU
- Fixed some skeletons running into lava when there are no enemies in Hell
- Fixed medieval tiny spell & other Merasmus voice spells lasting too long for some players
- Fixed big ghost getting stuck when map ends
- Fixed a spot where players could get stuck if entering it under Tiny spell
- Fixed another case of non-solid pumpkin
- Tuned respawn time for RED team at last area
- Updated
cp_sunshine_event
(Sinshine)- Fixed multiple visible nodraws and other texture bugs
- Fixed nonsolid pumpkin in lobby
- Fixed trigger bounds in RED spawn
- Various lighting changes
As always, the full patch notes are lifted from the Official TF2 Wiki.
[N] Obey