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Patches Improving Casual/Comp

Posted on: July 16th, 2016 by Obey

Suddenly, TF2 wouldn’t let you choose a map unless you joined a community server! And you got punished for leaving a casual game! And TF2 got a bit more crashy! Never fear–patches are here! Here’s the summary:

  • Casual Mode got a bunch of bugfixes and quality-of-life changes, incl:
    • Games with open slots will now receive new players normally
    • Added Vote Kick option: Kicked players will still receive partial experience
    • You can toggle on/off which maps you are willing to play on; game remembers your settings
  • Re-added Create Server option
  • MvM: Fixed sentry buster sounds from repeating after destruction

 

If you still want to play on servers with players of all skill levels, instead of players at your Rank, that’s what community servers are for, like TF2Newbs! We are here to promote a Newb-friendly playing environment free of slurs and hackers.

Speaking of Ranks, note that your Casual Rank and your Competitive Rank are separate! Your Comp Rank can go up and down as you play, but your Casual Rank can only go up. Ranks aren’t a factor in community servers at all.

 

16 July 2016 Patch Notes: Patch 1

  • Updated Casual Mode
    • Fixed a problem where in-progress games with open slots would not receive new players
    • Fixed a case where players would sometimes not receive experience (when playing a match to completion)
    • Fixed not getting domination/revenge events
    • Added a feature to the game mode selection screen that allows players to play on specific maps
    • Added the Vote Kick option
      • Players that are kicked will receive partial experience after the match ends
    • Maps previously using the stopwatch timer will now play to completion, regardless of the first team’s time
  • Added a “Create Server” button to the “Find a Game” menu
  • Fixed the party chat window sometimes not drawing
  • Fixed Australium weapons not drawing correctly in the character loadout screen
  • Updated the Dr’s Dapper Topper to fix a material issue
  • Thanks to Justin G., aka sigsegv, for these reports:
    • Fixed sentry buster(sic) sounds not being cleaned up properly after detonating
    • Fixed a bug related to bot death detection
  • Updated Taunt: The Balloonibounce to end the taunt if the player is moved
  • Fixed a regression in the Pyro’s flamethrower where flames could sometimes damage players behind obstacles and walls
  • PASS Time update
    • Updated several HUD materials to support mat_picmip
    • Fixed seeing the wrong cap limit in the win panel

Undocumented changes

Patch 2

  • Fixed a common client crash that prevented the game from starting

9 July 2016 Patch Notes

  • Fixed the Strange Filter: Competitive tool not describing itself properly after being applied to an item
  • Fixed the Jackpot! PASS Time achievement not tracking wins
  • Updated Mannpower Mode to use 7 captures per round on matchmaking servers (was 3)
  • Updated ConVar zoom_sensitivity_ratio so its value is saved across sessions and it can be adjusted in Competitive Mode

[N] Obey

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