TF2 Patch Notes: 3/18/15
Posted on: March 21st, 2015 by ObeyMostly Mannpower fixes and some other bugfixes. Mannpower removed the random melee critical hits that it added in the previous patch. That’s it, carry on.
Full Patch Notes: 3/18/15
- Fixed some props flickering when shot
- Fixed a listen server crash when setting
mp_tournament
1 on the command line - Fixed clipped Preset button in the Quickswitch panel
- Fixed some
.mp3
sound script entries that were missed in the previous update - Fixed self-made taunts not displaying the community-sparkle particle effect
- Fixed a Taunt Workshop bug related to looping animations
- Fixed item levels not displaying during trading sessions
- Added UGC Highlander Season 13, Highlander Season 14, 6v6 Season 15, 6v6 Season 16, 4v4 Season 2, and 4v4 Season 3 medals
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Mannpower update
- Added powerup icons to the HUD deathnotice reports
- Fixed Thunder Mountain not showing up in the Quickplay dialog’s list of maps
- Fixed the intel getting into a bad state and becoming unreachable under the ground at the cap point
- Medics now move slower than their heal target while their heal target is using the grapple
- Removed random weapon damage spread
- Removed crit immunity from the Resistance powerup
- Removed random melee critical hits
- Increased all melee damage by 30%
- Knockout powerup
- Removed melee damage critical hits
- Added double melee damage multiplier
- A Half-Zatoichi kill now refills to base health only, not buffed health
- Updated
ctf_thundermountain
- Fixed being able to get to rocks in the death cliff intel areas
- Fixed being able to escape the playable part of the map
- Fixed being able to get on top of the center tower roof
- Updated
ctf_foundry
- Added
nobuild
brushes to the tops of the inside white tankers
- Added
[N] Obey