TF2 Patch Update: 2/11/15
Posted on: February 11th, 2015 by Obey
Oh look, a patch! (I’ve also attach the small patch from several weeks ago.) It is mostly bugfixes, but below are the significant changes:
- Removed Naughty and Nice 2014 Winter Crates, and added Crates #90 and #91 (see below for drop list).
- New Strange Weapons: Cow Mangler 5000, Third Degree, Winger, AWPer Hand
- Crate #90 is Strange Weapons, Strange Parts, and Hats.
- Crate #91 is 99% Killstreak Kits.
- Fixed a “bug” so that the Heavy can now switch weapons while a minigun weapon is spinning down.
- Expect Heavies to quickly switch to a shotgun, lunchbox item, or fist weapon.
- Fixed a bug where a Dimaondback-wielding spy stacking saved critical hits by backstabbing invulnerable targets.
- Some item sounds have been updated, including axe hits, sword hits, and fixed the Panic Attack using the wrong sound for crits.
Crate #90:
Crate #91:
Full Patch Notes: 2/11/15
- Added Crate #90 and Crate #91 to the drop list
- Removed Naughty Winter Crate 2014 and Nice Winter Crate 2014 from the drop list
- Added convar
sv_rcon_whitelist_address
. Rcon clients failing to auth from the specified IP address will never get banned.
- Added convar
r_drawtracers_firstperson
to disable the drawing of first person bullet tracer particles
- Added “
redirect
” client command that can be used to send clients to a different server. Does not function for clients that came from matchmaking or certain server browser tabs.
- Fixed an exploit related to the “connect” command allowing servers to redirect clients when they should not be able to
- Fixed a client crash related to extreme
viewmodel_fov
settings
- The
viewmodel_fov
convar is now clamped to valid values. Users who were using this to hide the viewmodel and tracers should use r_drawtracers_firstperson 0
and r_drawviewmodel 0
to achieve the same effect.
- Fixed missing Killstreak sheen effects for the Iron Bomber
- Fixed the Explosive Headshot upgrade in Mann vs. Machine not applying to The Classic
- Fixed the Panic Attack not using the correct sound for crits
- Fixed The Peacenik’s Ponytail not using the correct team skins
- Fixed not being able to switch away from the Minigun while spinning down
- Fixed not being able to deliver wrapped Giftapult packages
- Fixed The Classic zooming-in when the Sniper teleports while charging a shot
- Fixed The Bootenkhamuns not hiding the correct bodygroup when equipped
- Fixed the Diamondback accumulating crits for backstabbing invuln players
- Fixed players not receiving timed drops when running the game in Ukrainian
- Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects
- Updated the
equip_region
for the Brimstone
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- Mannpower mode changes:
- Fixed bug that sometimes caused two intel briefcases to spawn
- Reduced capture trigger size to match capture area on
CTF_Gorge
- Powerup changes:
- Haste: Doubles the Medigun‘s ubercharge build up speed
- Vampire: Reduced health leeched when using the Flamethrower and Minigun
Full Patch Notes: 1/27/15
- Fixed a client crash related to Spies disguising as players and then switching their disguise weapon
- Fixed a bug related to overhead icons disappearing (Nemesis, Dueling Partner, Powerups, Coach/Student)
- Fixed wrapped Giftapult packages not having the “Deliver Gift” option in the context menu
- Fixed some taunt sound effects that were clipping the character lines
- Fixed a bug with Dead Ringer cloak meter being lowered to 40% after Super Armor duration ends when cloak was extended via pickups or the L’Etranger
- Removed the promo restrictions from the Brimstone
- Added TF2Connexion Season 14 tournament medals
- Updated the localization files
- Mannpower mode changes:
- New temporary powerup – Uber. Respawns at 1/3rd the speed of Crit powerup
- Fixed some bugs that would cause powerups to stop spawning[1]
- Fixed the Action Slot key behaving different for the grapple hook depending on the setting for
hud_fastswitch
- Powerup changes:
- Vampire: Flamethrower and Minigun return 80% of damage back as health instead of 100%
- Warlock: Added 25% damage resistance. 100% of sentry damage is now reflected back to the sentry
- Vampire and Warlock max health buffs are now additive (+80hp and +100hp) instead of multiplicative (x1.4 and x1.5)
- Haste: Sticky bomb arm time reduced
- Precision and Haste: Sniper rifles now have quicker damage ramp-up and re-zoom after shooting
- Precision: Sniper rifles now have double damage. Increased blast weapon clip size by 50%
- Scoring Support
- Capture flag: +20 points
- Return team flag: +4 points
- Kill an enemy who is carrying a powerup: +1 point
- Flag mechanics
- Captured flags now take 12 seconds to re-emerge from the ground so they can’t be stolen again right away
Notes
↑ This change also has the effect that, if a map manually applies the powerup conditions to a player, they drop a powerup on death whether they initially picked one up or not.
[N] Obey
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