Post-Halloween Patches: 11/6/14
Posted on: November 5th, 2014 by ObeyHey Newbs! I hope you enjoyed the bumper cars, the second coming of the cap-camping Sniper and the aggressive sentry on the final point on Doomsday, and the new cosmetics. I didn’t update for the October 30th patch, so I’m updating that patch with yesterday’s “apparently that was a bug” bugfixes. Here’s the TL;DR version and the full patch notes.
Oh–and the Newbs are telling me that most hats are very bugged: lots of hats suspended in midair and lots of other after-death glitches. Somebody needs to go fix the hats again….
[EDIT: Includes the 11/6/14 patch also.]
- Valve is asking its gamers to create promotional, classic “Tomb Raider” content.
- See this TF2 Blog post for more information.
- Lara Croft and the Temple of Osiris releases on 12/9/14 and is currently 10% off (US$17.99). Apparently the game features four-player co-op play.
- There is a new server ConVar setting to allow/disallow random critical hits for melee weapons.
- Updated the target reticle to move the health icon to just above the targeted figure, as opposed to the floating nameplate.
- Added a ConVar to disable the reticle, so it goes back to the floating nameplate as before.
- The four promotional cosmetics for Alien: Isolation are now craftable, tradable and giftable.
- Updated the Necro Smasher so Strange Parts and Halloween Spells can be attached.
- A Strange Necro Smasher is currently only possible via a Strangifier constructed via Chemisty Set.
- Updated the Rescue Ranger so other players do not block line-of-sight for its sentry distance pickup ability.
- [EDIT: 11/6] Also fixed the Rescue Ranger picking up buildings through walls.
- Various bugfixes:
- Fixed the Spycicle sometimes not giving the Spy the usual fire resistance.
- Fixed standard knife stab to play correctly (and not the backstab animation) when crits are disabled.
- Fixed disguise Spies not showing the correct health to enemies.
- Fixed the Sniper getting stuck in a zoomed-in FOV after taunting while zooming.
- Fixed Helltower having the same spell drop list as Carnival of Carnage.
- Updated Merasmus’s curses to remove all projectiles and empties sentries of ammo whenever players are teleported to the main point of the map.
- [EDIT: 11/6] Fixed sentries having ammo when still being constructed during Merasmus’s curse.
- Diasbled server auto-balances during end-of-round minigames.
10/30/14 Patch Notes
- Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses
- Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine
- Fixed grenade projectiles doing more damage than expected
- Fixed players changing team to respawn outside of their cart while playing a minigame
- Fixed players being able to use the Eureka effect while in their bumper car
- Fixed a bug that let Engineers move faster while carrying a building
- Fixed the Spycicle not giving the Spy fire resistance
- Fixed The Manngaroo itemset including the wrong item
- Updated the
equip_region
for the Vaccinator and Quick-Fix - Fixed a bug where players would not get a kill credit for turning another player in to a ghost
- Updated player ghosts to always use team color
- Updated the new TargetID system
- Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health)
- Added Advance Option to control the alpha of TargetID nameplate
- Fixed not showing for disguised enemy Spies
- Fixed showing the health of cloaked Spies
- Fixed not hiding the panel when players are no longer visible
- Added ConVar
tf_weapon_criticals_melee
to control whether melee weapons have random crits. Works separately fromtf_weapon_criticals
. - Fixed the knife not playing its backstab animation when crits are disabled
- Fixed round-end crits not working when tf_weapon_criticals is set to zero
- Updated sd_doomsday_event
- Added spell pickups near the ticket case spawn
- Reduced mega spell respawn time from 90 seconds to 45 seconds
- Fixed curses occurring in bumper car minigames
- Fixed players being able to boost their bumper cars early
- Increased the damage that bumper cars receive from collisions
- Players can no longer suicide when in a Bumper Car
- Replaced large ammo kits near the Strongmann machine with spells
- Reduced ammo kit size on the bridge from full to medium
- Updated HHH to use a giant Necro Smasher when attacking players
- Platform game:
- Fixed Merasmus giving instructions in the platform game when it gets to the final platform
- Center tent pole now vanishes when the final platform is reached
- Soccer game:
- Added HHH, spawns 45 seconds into the match
- Duck game:
- Increased max score to 200
Undocumented Changes
- Removed promo restrictions on Alien: Isolation items.
- Renamed Deadliest Catch to Dadliest Catch.
11/4/14 Patch Notes
- Added the ‘Tomb Raider’ tag to the item import tool
- Added The Kritz or Treat Canteen to the Halloween 2014 Community Bundle
- Players who previously purchased the bundle have automatically been granted the item
- Fixed a client crash that could happen while the server was changing maps
- Fixed the Teleport spell not appearing in Helltower
- Fixed rare spells appearing in regular Helltower spellbook pick-ups
- Fixed disguised Spies not displaying the correct health value to enemies
- Fixed the Engineer not playing the proper response rules while using the Golden Frying Pan
- Fixed the Sniper getting stuck with a zoomed FOV after taunting while zooming
- Fixed maps not loading correctly in the SFM tool
- Fixed a bug in the Workshop import tool related to frame count calculation for taunts that were exported from the SFM tool
- Fixed the Demoman not riding in the correct bumper car position when holding two-handed melee weapons
- Disabled auto team-balance while players are in hell on Helltower and Carnival of Carnage
- Updated bumper cars to deal damage when hitting players not in bumper cars
- Updated the Necro Smasher so Strange parts and Halloween Spells can be applied to it
- Updated the
equip_region
for the Iron Fist - Removed the smoke effect from the Tiny Texan
- Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance
- Updated
sd_doomsday_event
- Fixed a bug where Merasmus‘s curses would trigger during the bumper car minigames
- Fixed players using the tiny-melee-only curse to get outside of the playable area of the map
- Fixed a bug with the Eureka Effect and with teleporters where players could escape being teleported to the bumper car minigames
- Reduced duration of the Monoculus spell from 15 seconds to 8 seconds
- Fixed players being able to construct buildings in the spawn areas
- Fixed Engineers not being able to build if a Merasmus curse is enabled while they were carrying a building
- Updated Merasmus’s curses to remove all projectiles and sentry gun ammo when teleporting players to the middle of the map
Undocumented Changes
- Added new main menu classes.
- Added Robot Pyro Collectible Figure Promo.
- Renamed two Unusual effects
- Haunted Phantasm Jr to Ghastly Ghosts Jr
- Attrib_Particle86 to Haunted Phantasm Jr
11/6/14 Patch Notes
- Fixed a client crash related to the main menu
- Fixed players not creating gibs when they are killed
- Fixed player glow effects not drawing correctly
- Fixed the Rescue Ranger being able pick-up buildings through walls
- Fixed map-placed buildings being removed from the map during a round restart
- Fixed sentry guns having ammo if they finished building after a Merasmus curse had started
- Fixed Engineers being able to pick-up buildings during Merasmus’s third-person curses
- Updated the string used to display the kill stat for the Strange Horseless Headless Horseman’s Headtaker
[N] Obey