TF2 Update: 7/8/14
Posted on: July 8th, 2014 by ObeyAccording to |N| Octo, #3 is currently assigned to run pl_cactuscanyon, and #16 is assigned rd_asteroid. This morning, each server was empty with a different map queued up. I’m not sure if Octo took them down, or voting or other methods changed the map. Stay tuned — [N] Obey
Here’s the summary:
- Launch of the Mann Co. Beta Maps, an Early Access program
- Now hosted on Newbs’ Servers #16 and
#17#3!!
- Now hosted on Newbs’ Servers #16 and
- A tweak to the game mechanics on Heavy weapons: Winding up via holding the secondary attack now counts toward reducing the one-second penalty
- In other words, you can fire the weapon, hold secondary attack to keep it spun up without firing, then resume firing without again suffering the one-second damage ramp up penalty.
- Also, you can simply start spinning up early, so that when you begin firing, you will suffer less or none of the ramp up penalty.
- Reminder: Bread Boxes cannot be crafted after tomorrow (7/9/14)
- Fixed some item skins and item equip regions
- (Added 7/9/14) In case you missed it: This comic will summarize the ongoing Team Fortress 2 story!
- (Added 7/10/14) Includes the 7/9/14 patch notes, of fixes to the two beta maps. I posted these after the 7/8/14 patch notes.
Mann Co. Beta Maps! …Do What Now?!
The Official TF2 Blog informed us today that they want the greater Steam community to play some undertested beta maps and provide feedback. Sound like something you’re interested in? Because they are live on the TF2Newbs servers now!
Server #16 is now Asteroid, a robot destruction beta map: launching a new game mode! In robot destruction mode, players compete to destroy the other teams’ harmless enemy robots and/or fetch an intelligence briefcase to earn points, unlocking more waves of robots until a winning point total is reached by one team first.
Server #17 #03 is now Cactus Canyon, a payload beta map with two short stages, instead of one long stage like all payload maps before this one.
Server #17 is currently 24/7 pl_badwater, which is what server #03 had been.
You can join these TF2 servers by enabling the drop-down console, and typing one of the following to join:
server16.tf2newbs.comserver17.tf2newbs.comserver3.tf2newbs.com
Got feedback? Go here for server 16 or server 3. They are beta maps, so they’re somewhat unfinished and may end up being tweaked or overhauled.
Full Patch Notes: 7/8/14
- Added Mann Co. Beta Maps – Early Access program
- Added 2 new beta maps:
RD_Asteroid
andPL_CactusCanyon
- Beta maps can be accessed via the quickplay menu by clicking the Play Beta Maps option
- Added 2 new beta maps:
- Added a new startup music track from Expiration Date
- Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC 4v4 Season 1, and Tumblr Vs Reddit Season 2 medals
- Fixed the server browser not properly filtering for the “US – East” region when selected
- Fixed a bug where players that are taunting would not use the correct animation
- Fixed Australium weapons using the incorrect arm skin for the Blue team
- Fixed Mutated Milk not being a valid item for the Scout‘s Special Delivery item set
- Fixed The Stealth Steeler not using the correct team materials
- Fixed some festive weapons using the lowest LOD for the first person view
- Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty
- Updated the
equip_regions
for The Southie Shinobi, The Chronomancer, and The Pencil Pusher - Updated the localization files
- Updated The Towering Pillar of Summer Shades
- Fixed not using the correct team materials
- Updated to be paintable
- Reminder – Bread Boxes can no longer be crafted after tomorrow (July 9th)
- Craft them via the crafting system (Items->Crafting->Special Blueprint->Fabricate Bread Box)
Undocumented changes
- Removed the promotion restrictions from the Big Daddy, First American, Mister Bubbles, Der Maschinensoldaten-Helm and Die Regime-Panzerung.
- In other words, they are now tradable, giftable, and craftable.
- Renamed the The Napolean Complex to The Napoleon Complex.
Full Patch Notes: 7/9/11
Patch 1
- Updated
rd_asteroid
- Fixed incorrect respawn times for Blu attackers
- Fixed missing kill triggers in pits
- Added blockers to starting gates to prevent engineers from building outside the base before the round starts
- Added medium health kit near large ammo pack at the front doors of each base
- Removed the ability to create buildings in the lasers
- Removed chair prop from vent access room near vault
- Updated
pl_cactuscanyon
- Prevented players from shooting over the fences by the mid building in stage 2
- Prevented players from shooting between spawns in stage 2
- Fixed a bug which prevented Blu team from winning upon a successful capture
- Fixed players getting under the terrain near the first Blu Spawn in stage 1
Patch 2
- Updated
rd_asteroid
to fix another problem with respawn times for Blu attackers