BL2 Patch Update: 8/31/13
Posted on: August 31st, 2013 by ObeyA lot of Newbs play Borderlands 2, so I figured it would be worth posting a Patch Update. But there’s a lot here. Here’s the most important changes:
Gameplay Changes
- Added new items to the Black Market
- One additional ammo upgrade for each of the six ammo types, at 100 Eridium each.
- Two more backpack storage space upgrades, at 150 and 200 Eridium respectively.
- Two more bank storage space upgrades, at 150 and 200 Eridium respectively.
- Equipment changes:
- Added zoom amount to weapon card
- Fixed an issue causing item cards to sometimes show incorrect critical hit modifiers for weapons.
- Fixed an issue causing alignment of sights on certain pistols to be incorrect when zoomed in.
- Fixed a bug sometimes causing SHiFT items (from golden key chests) to be incorrectly capped at level 50.
- Fixed an issue so that the relics Blood of Terramorphous and Blood of the Seraphs are no longer capped at level 50
- Now the “Breath of the Seraphs” relic scales above level 50.
- Disabled the daily lockout for raid bosses (!)
- Added safeguards to protect players against hacked items and weapons.
- Now, all invalid items will be automatically removed from a player’s inventory
- Player’s vehicle skin choice is now saved, so it doesn’t have to be re-chosen each play session.
- Added a third vault symbol to the Dwarven Mines (Tiny Tina DLC) for players to discover.
- Level 61+ Changes:
- Loot has greater chances of higher rarities for enemies level 61+.
- Enemy health regeneration in UVHM increased for enemies level 61+.
- Voracidous’s shield has been increased to intended levels in UVHM.
- Increased the Eridium cost required to enter Terramorphous’s den.
- Fixed a bug causing players to get stuck in TVHM and unable to complete any missions.
- Mission-based Changes:
- Addressed issues that could prevent players from being unable to complete the missions: My First Gun, Clan War: Wakey Wakey, No Vacancy, Shielded Favors, Breaking the Bank, Toil and Trouble, A Train to Catch.
- Addressed issues that could prevent players from being unable to complete the Tiny Tina DLC missions: A Role-Playing Game, The Magic of Childhood, Denial-Anger-Initiative, Dwarven Allies, Winter is a Bloody Business.
- Addressed an issue causing mission indicators to appear above rabid skags when players had not accepted any Animal Rescue missions in TVHM.
- Challenged-based Changes:
- The “Surprise!” challenge is now visible for everyone, instead of unlocking after completing another challenge.
- Removed some challenges Psycho players cannot complete due to Krieg’s heft.
Assorted Bugfixes
- Fixed: Flynt sometimes not dropping unique loot in TVHM and UVHM.
- Fixed: Flynt sometimes not jumping down to engage the player(s).
- Fixed: Loot not able to be picked up/invisible to all players from Terramorphous.
- Fixed: Splint-screen games preventing the “Thresher Thrashed” achievement.
- Fixed: The location of the Death Mark symbol on the Sheriff of Lynchwood.
- Fixed: An issue causing players not to load inside the Natural Selection Annex if they saved and quit there before completing the Wildlife Preservation mission.
- Fixed: BNK-3R sometimes getting stuck or not completing his death animation properly.
- Fixed: The Warrior is now shoved into the abyss when he dies.
- This is to allow players to grab loot that his corpse may prevent.
- Fixed: An incorrect waypoint for the mission “Hidden Journals”.
- Fixed: An issue where players lose control of their characters when using certain telescopes simultaneously in a multiplayer game.
- Fixed: Mission-rewarded E-Tech weapons having the wrong rarity.
- Fixed: Players sometimes getting two sets of rewards for one mission.
- Fixed: Incorrect counts of earned/total customizations, and incorrect Skill Tree totals for the Psycho while respeccing.
- Fixed: Issue where Seraph and Torgue vending machines were unresponsive to mouse input.
- Fixed: SHiFT account screen sometimes not responding to players using a gamepad not in Big Picture mode.
- Exploit-related:
- Fixed: Prevented duping of items in a trade duel. (!)
- Fixed: Prevented exploit allowing players to win a duel by killing themselves with environmental damage.
- Fixed: Prevented exploit allowing players to increase skill points beyond normal ceilings.
- Fixed: An exploit causing Mechromancer’s Discord skill to stay active after respeccing.
- Skill-related:
- Fixed: An issue causing Zer0′s Kunai skill stacking to higher damage amounts than intended under certain conditions.
- Fixed: An issue causing the Gunzzerker to have two weapons in his right hand when his action skill was deactivated in a certain way.
- Fixed: An issue causing a Psycho’s Raving Retribution skill to be chattier than intended.
- Fixed: An issue where Psycho would sometimes not be put into the down state when applying the “Redeem the Soul” skill.
- Fixed: An issue causing Psycho’s Buzz Axe Bombardier skill to block stacks of Taste of Blood from accruing.
- Fixed: An issue that could cause the Psycho’s Hellfire Halitosis’s visual effects to persist indefinitely.
- Equipment related:
- Fixed: Pot’O'Gold shield now drops items correctly when the player is damaged while wearing it.
- Fixed: Audio from Booster and Adaptive shields in co-op games.
- Fixed: Certain projectiles passing through objects instead of detonating on them.
- Fixed: An issue causing some assault rifle barrels to give lower damage bonuses than intended.
- DLC related:
- (Captain Scarlett DLC) Addressed an issue allowing the treasure room to be re-entered after defeating the Leviathan.
- (Captain Scarlett) Addressed an issue causing players to be stuck under the world when traveling in the destroyed hovercraft.
- (Sir Hammerlock DLC) Addressed an issue where players could get permaslowed for the duration of a game session if they left an area after being slowed by a witch doctor.
- (Tiny Tina DLC) Necromancers cast their skeleton-summoning spell more reliably.
- (Tiny Tina) Addressed issues causing “A Single Deadly Bite” or “Keep Rollin’ Rollin’ Rollin’” challenges to not unlock.
- (Tiny Tina) Addressed an issue causing the player to be unable to progress if taking an alternate route to Flamerock Refuge.
- (Tiny Tina) Addressed an issue causing class mods with the “Good” prefix to have negative reloading speeds.
- (Tiny Tina) Assorted audio and visual/light effects.
Oh, and there’s a new prologue video for Tiny Tina’s DLC! It’s called “+5 to Punching: A Bunkers & Badasses Prologue”! Hey, that’s a prologue inside of a prologue, inside of a rather overt roleplaying game reference. What do they call those?
[N] Obey
Oh, it turns out that the TF2 Chemistry Set does not have preset recipes! Each set has a semi-randomized set of requirements (common weapons, hats, stranges, and/or botkiller weapons). So one Chemistry Set may be relatively cheaper to obtain a Strangifier than another. Well, that just changes everything! Except there are still only Chemistry Sets for those 13 items. At the moment. That we know of….
Y’know, Halloween is coming….
Boo!
September 2nd, 2013 at 11:28 am
Wow, wicked happy with this update. Good to see Gearbox is still changing things and keeping people up to date with updates on BL2. Sinking so many hours into this game, I’m glad to see it’s still popular. Also, new DLCs soon!! :D