The 192 mark has been met. Server Updates, Peak User Levels, Fun Times
Posted on: October 21st, 2008 by Newbs StaffToday the newbs servers accomplished something that it has not accomplished ever before. We had all 8 of our servers 100% full. This is a total of 192 players on at the same time. Sure some of the larger server groups are full all the time, but this is a pretty big deal to me, especially since we just got done migrating to new addresses across most of our servers (and one of the servers was JUST added this week).
A large part of this success can be attributed to the die hard newbs, who try each day to start up the servers. Today after the server updates came out (which I happened to be pretty quick on upgrading our servers for) I saw regulars joining the servers when they came back up, some of these servers filled almost instantly, a couple others took the usual 10-20 minutes of 1v1 to get going ;)
As for the server updates, here is the list, and my take on it…
Added rate limit for several client commands to prevent server spamming
^– I hope this addresses the bugs when poeple change class a billion times in a minute (I’m getting sick of banning people for it)
Added consistency checking for particle systems
^– yay, hopefully this fixes some of the see stuff you shouldn’t be able to cheats
Updated r_particle_timescale ConVar so it can only be changed if the server has sv_cheats set to 1
^– I’m guessing this was being abused in the clients? (See teleport/cloak forever?)
Updated loading/disconnect dialogs so they’re easier to read
^– New font it seems, is easier to read
Updated Dustbowl, Granary, and Badwater Basin with several exploit fixes
^– anyone have any ideas what these were?
Updated Granary to remove the setup time and gates
^– yay.
-octo
October 21st, 2008 at 11:57 pm
One of the exploits was engineers being able to build (mainly teleporter entrances) on the threshold in the BLU spawn. Seem no longer to work.
October 23rd, 2008 at 6:58 pm
According to GFAQs, the small ledge on one side of the final cap on Badwater was removed, making it harder for blu to cap.